10x PVE | Build & Chill | Deep Sea building
Online EU 49.12.149.39:28000 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include 10x PVE | Build & Chill | Deep Sea building?
These Rust Pop Watch lists include 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, who's hot, European Rust servers, live, Modded Rust servers, live, Build and creative servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
What do the server tags on 10x PVE | Build & Chill | Deep Sea building mean?
For the server browser, 10x PVE | Build & Chill | Deep Sea building lists these tags: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; ts10 (Group limit): Teams cap at 10 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it sits under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does 10x PVE | Build & Chill | Deep Sea building rank against other Rust servers?
10x PVE | Build & Chill | Deep Sea building takes #1,752 on seven-day player hours, a top 8% spot overall and #684 across Europe.
How many players are on 10x PVE | Build & Chill | Deep Sea building right now?
2 players are on 10x PVE | Build & Chill | Deep Sea building at the moment, out of 50 slots. Peak for the week was 10, against an average of 3 players. The busiest stretch of the last 48 hours came at 20:00 UTC, averaging 5 players.
Server facts
Is 10x PVE | Build & Chill | Deep Sea building online, and how reliable is it?
10x PVE | Build & Chill | Deep Sea building is live at the moment. The uptime figure suggests it restarted roughly 15 hours ago. The last 7 full days saw uptime of 86%, with 144 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does 10x PVE | Build & Chill | Deep Sea building run smoothly?
Its server fps over the last 48 hours averaged 42, with 5 as the lowest. At its peak it held 226,958 entities: buildings, deployables and all the rest. The highest memory usage was 5,305 MB. What players experience as lag comes from low fps and a rising entity count.
Where is 10x PVE | Build & Chill | Deep Sea building located?
In Europe, 10x PVE | Build & Chill | Deep Sea building lists itself with its EU tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 49.12.149.39:28000.
Which Rust version is 10x PVE | Build & Chill | Deep Sea building on?
Rust network protocol 2635 and build 168909 is the version 10x PVE | Build & Chill | Deep Sea building runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on 10x PVE | Build & Chill | Deep Sea building when wipe day comes around?
Across its recent wipes, the busiest point averaged 4 players. The crowd on the latest wipe topped out 23 hours in.
What is the wipe schedule on 10x PVE | Build & Chill | Deep Sea building?
Once a month is the whole wipe story for 10x PVE | Build & Chill | Deep Sea building, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 27 days 6 hours is when the present world was made. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
Which map does 10x PVE | Build & Chill | Deep Sea building run?
A procedural map of 5,000 with seed 484310 is what 10x PVE | Build & Chill | Deep Sea building runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on 10x PVE | Build & Chill | Deep Sea building?
Going by its name, 10x PVE | Build & Chill | Deep Sea building runs 10x gather. A group holds at most 10 players. no fighting other players: that is the pve mode. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join 10x PVE | Build & Chill | Deep Sea building?
The console method: start Rust, press F1, and type client.connect 49.12.149.39:28000. Launch Rust on this page is another way, opening Rust via Steam and connecting.