[AU] OzRust.com Development
Offline OC 49.180.105.193:28014 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 22:50 UTC, in 11h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [AU] OzRust.com Development?
You'll find [AU] OzRust.com Development on the following Rust Pop Watch lists: Oceania Rust servers, live, Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on [AU] OzRust.com Development mean?
These are the tags [AU] OzRust.com Development publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp150 (Max players): Slots: 150; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; OC (Oceania): In the server browser it sits under Oceania. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does [AU] OzRust.com Development rank against other Rust servers?
[AU] OzRust.com Development takes #15,125 on seven-day player hours, a top 70% spot overall and #188 across Oceania.
How many players are on [AU] OzRust.com Development right now?
The last sighting of [AU] OzRust.com Development was 13 days 10 hours ago, and it is offline now.
Server details
Is [AU] OzRust.com Development online, and how reliable is it?
The server [AU] OzRust.com Development is not online now; 13 days 10 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 16 October 2026.
Where is [AU] OzRust.com Development located?
[AU] OzRust.com Development uses its OC tag to list itself in Oceania. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 49.180.105.193:28014.
Which Rust version is [AU] OzRust.com Development on?
Rust network protocol 2634 and build 167781 is the version [AU] OzRust.com Development runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on [AU] OzRust.com Development?
The estimate for the next wipe on [AU] OzRust.com Development rests on biweekly: 14 days after its last wipe. Come Thursday 29 October at 22:50 UTC, the next wipe is expected. Its current world has been live for 13 days 12 hours. A wipe every two weeks is what its tags promise.
The rules
Which map does [AU] OzRust.com Development run?
A procedural map is what [AU] OzRust.com Development runs, generated by the game.
What are the rules and settings on [AU] OzRust.com Development?
The name of [AU] OzRust.com Development says nothing about gather rate. The group limit is 8 players, the game's default. It runs pve, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [AU] OzRust.com Development?
The console method: start Rust, press F1, and type client.connect 49.180.105.193:28014. Launch Rust on this page is another way, opening Rust via Steam and connecting.