SCPVE - TEST - RICK
Offline EA 49.84.34.129:28015 checked 10h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 07:54 UTC3d ago | 2 | – | running | 1 |
| Sat 24 Oct, 13:44 UTC4d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Who runs SCPVE - TEST - RICK?
SCPVE - TEST - RICK and 2 other servers we track publish a rustpve.top hostname, which points to one operator behind them.
Which Rust Pop Watch lists and filters include SCPVE - TEST - RICK?
These Rust Pop Watch lists include SCPVE - TEST - RICK: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on SCPVE - TEST - RICK mean?
For the server browser, SCPVE - TEST - RICK lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^s (Softcore): In Facepunch's softcore mode, part of your inventory survives death; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): In the server browser it sits under East Asia. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does SCPVE - TEST - RICK rank against other Rust servers?
SCPVE - TEST - RICK takes #6,488 on seven-day player hours, a top 29% spot overall and #405 across Asia.
How many players are on SCPVE - TEST - RICK right now?
The last sighting of SCPVE - TEST - RICK was 10 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 2. Over the last 48 hours, the fullest hour was 07:00 UTC, averaging 1 players.
Server facts
Is SCPVE - TEST - RICK online, and how reliable is it?
SCPVE - TEST - RICK shows as offline, last spotted 10 hours ago. Based on the uptime it reports, the last restart was about 2 hours ago. The last 6 full days saw uptime of 19%, with 28 out of 144 hours online. It came to Rust Pop Watch's attention on 21 October 2026.
Does SCPVE - TEST - RICK run smoothly?
Its server fps over the last 48 hours averaged 87, with 74 as the lowest. The world carried as many as 142,422 entities, including buildings and deployables. The highest memory usage was 4,380 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is SCPVE - TEST - RICK located?
In Asia, SCPVE - TEST - RICK lists itself with its EA tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 49.84.34.129:28015.
Which Rust version is SCPVE - TEST - RICK on?
Rust network protocol 2635 and build 168909 is the version SCPVE - TEST - RICK runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on SCPVE - TEST - RICK when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. 27 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on SCPVE - TEST - RICK?
Wipes on SCPVE - TEST - RICK come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 3 days 12 hours. A wipe schedule of one wipe a month is published in its tags.
The rules
Which map does SCPVE - TEST - RICK run?
The procedural map on SCPVE - TEST - RICK measures 4,500 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: 亚特兰大 : 行尸走肉.
What are the rules and settings on SCPVE - TEST - RICK?
Nothing in the name tells you the gather rate on SCPVE - TEST - RICK. The group limit is 8 players, the game's default. softcore is the game mode, Facepunch's easier setting, with part of your loot kept. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is off.
Getting in
How do I join SCPVE - TEST - RICK?
The console method: start Rust, press F1, and type client.connect 49.84.34.129:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://rustimg.rustpve.top/QUN/QQ.png.