Nemesis No-EAC
Offline 5.175.201.183:28015 checked 6d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Nemesis No-EAC?
These Rust Pop Watch lists include Nemesis No-EAC: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Nemesis No-EAC mean?
The game's server browser picks up these tags from Nemesis No-EAC: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163207 (Build): Game build: 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Nemesis No-EAC rank against other Rust servers?
The last seven days of player hours place Nemesis No-EAC at #15,420, in the top 69% of all ranked servers.
How many players are on Nemesis No-EAC right now?
Offline now, Nemesis No-EAC was last spotted 6 days 6 hours ago. Across the past week it drew an average of 0 players.
About the server
Is Nemesis No-EAC online, and how reliable is it?
Down at the moment: Nemesis No-EAC was last seen 6 days 6 hours ago. Out of 168 hours in the last 7 full days, it was online for 21, a 12% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Where is Nemesis No-EAC located?
No region is published by Nemesis No-EAC. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 5.175.201.183:28015.
Which Rust version is Nemesis No-EAC on?
Rust network protocol 2633 and build 163207 is the version Nemesis No-EAC runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Nemesis No-EAC?
Too few wipes are on record for Nemesis No-EAC to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 51 days 8 hours is when the present world was made.
Rules and settings
Which map does Nemesis No-EAC run?
Generated by the game with seed 1337, the map on Nemesis No-EAC is procedural and 1,500 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Nemesis No-EAC?
The name of Nemesis No-EAC says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It appears under Community in the browser. The VAC anti-cheat from Valve is off.
How to join
How do I join Nemesis No-EAC?
Enter client.connect 5.175.201.183:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.