Devblog 65 Legacy Server
Offline 5.230.5.204:28015 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Devblog 65 Legacy Server?
These Rust Pop Watch lists include Devblog 65 Legacy Server: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
What do the server tags on Devblog 65 Legacy Server mean?
For the server browser, Devblog 65 Legacy Server lists these tags: mp10 (Max players): It has 10 slots; v1695 (Protocol): You need the same game version to get in: protocol 1695; hc315fe87 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Devblog 65 Legacy Server rank against other Rust servers?
Player hours over the last week rank Devblog 65 Legacy Server at #15,666, within the top 70% of ranked servers.
How many players are on Devblog 65 Legacy Server right now?
Devblog 65 Legacy Server went quiet 24 days 1 hours ago and is offline at the moment.
About the server
Is Devblog 65 Legacy Server online, and how reliable is it?
The server Devblog 65 Legacy Server is not online now; 24 days 1 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 4 October 2026.
Where is Devblog 65 Legacy Server located?
No region is published by Devblog 65 Legacy Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 5.230.5.204:28015.
Which Rust version is Devblog 65 Legacy Server on?
Rust network protocol 1695 is the version Devblog 65 Legacy Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Devblog 65 Legacy Server?
Devblog 65 Legacy Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals.
Map and rules
Which map does Devblog 65 Legacy Server run?
Devblog 65 Legacy Server uses a procedural map, which the game generates.
What are the rules and settings on Devblog 65 Legacy Server?
The name of Devblog 65 Legacy Server says nothing about gather rate. Nothing on group size is published here. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Community is its listing in the server browser. The VAC anti-cheat from Valve is off.
Join up
How do I join Devblog 65 Legacy Server?
Enter client.connect 5.230.5.204:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.