Local Debug (no EAC)
Offline 5.76.183.4:28015 checked 36d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local Debug (no EAC)?
You'll find Local Debug (no EAC) on the following Rust Pop Watch lists: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Debug (no EAC) mean?
For the server browser, Local Debug (no EAC) lists these tags: gmrust (Game mode): Survival, standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Local Debug (no EAC) rank against other Rust servers?
The last seven days of player hours place Local Debug (no EAC) at #13,198, in the top 57% of all ranked servers.
How many players are on Local Debug (no EAC) right now?
The last sighting of Local Debug (no EAC) was 36 days 17 hours ago, and it is offline now.
Server details
Is Local Debug (no EAC) online, and how reliable is it?
Local Debug (no EAC) shows as offline, last spotted 36 days 17 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 17 September 2026.
Where is Local Debug (no EAC) located?
No region is published by Local Debug (no EAC). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 5.76.183.4:28015.
Which Rust version is Local Debug (no EAC) on?
Rust network protocol 2633 and build 163207 is the version Local Debug (no EAC) runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Local Debug (no EAC)?
The record of Local Debug (no EAC)'s wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 53 days 3 hours.
Rules and settings
Which map does Local Debug (no EAC) run?
A procedural map is what Local Debug (no EAC) runs, generated by the game.
What are the rules and settings on Local Debug (no EAC)?
The name of Local Debug (no EAC) says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join Local Debug (no EAC)?
The console method: start Rust, press F1, and type client.connect 5.76.183.4:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.