castletest (private prototype)
Offline 50.169.108.2:28035 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include castletest (private prototype)?
These are the Rust Pop Watch lists that include castletest (private prototype): Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on castletest (private prototype) mean?
The game's server browser picks up these tags from castletest (private prototype): gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does castletest (private prototype) rank against other Rust servers?
A seven-day player-hours placing of #15,338 puts castletest (private prototype) in the top 69% of all ranked servers.
How many players are on castletest (private prototype) right now?
castletest (private prototype) went quiet 3 days 14 hours ago and is offline at the moment. Across the past week it drew an average of 0 players.
About the server
Is castletest (private prototype) online, and how reliable is it?
castletest (private prototype) shows as offline, last spotted 3 days 14 hours ago. It was up 5% of the time over the last 7 full days, 9 of 168 hours in total. The first time Rust Pop Watch saw it was 4 October 2026.
Where is castletest (private prototype) located?
There is no region from castletest (private prototype). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 50.169.108.2:28035.
Which Rust version is castletest (private prototype) on?
On Windows, castletest (private prototype) runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on castletest (private prototype) when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on castletest (private prototype)?
The record of castletest (private prototype)'s wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 4 days 19 hours.
Rules and settings
Which map does castletest (private prototype) run?
The map on castletest (private prototype) is procedural, made by the game.
What are the rules and settings on castletest (private prototype)?
No gather rate appears in the name of castletest (private prototype). Eight players per group: that is the game's default. no fighting other players: that is the pve mode. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join castletest (private prototype)?
Enter client.connect 50.169.108.2:28035 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.