Potato HQ [BuildServer + NoRaid + NoAttack]
Online EU 51.148.167.242:11701 checked 6m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:00 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Potato HQ [BuildServer + NoRaid + NoAttack]?
You'll find Potato HQ [BuildServer + NoRaid + NoAttack] on the following Rust Pop Watch lists: European Rust servers, live, Modded Rust servers, live and Build and creative servers, live. These are the filters that list it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Potato HQ [BuildServer + NoRaid + NoAttack] mean?
These are the tags Potato HQ [BuildServer + NoRaid + NoAttack] publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^k (Build server): Design and practise your bases; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins; EU (Europe): The server browser lists it under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Potato HQ [BuildServer + NoRaid + NoAttack] rank against other Rust servers?
Potato HQ [BuildServer + NoRaid + NoAttack] takes #4,596 on seven-day player hours, a top 21% spot overall and #1,611 across Europe.
How many players are on Potato HQ [BuildServer + NoRaid + NoAttack] right now?
0 players are on Potato HQ [BuildServer + NoRaid + NoAttack] at the moment, out of 100 slots. Peak for the week was 4, against an average of 0 players. Over the last 48 hours, the fullest hour was 21:00 UTC, averaging 2 players.
Server details
Is Potato HQ [BuildServer + NoRaid + NoAttack] online, and how reliable is it?
As of now, Potato HQ [BuildServer + NoRaid + NoAttack] is online. Based on the uptime it reports, the last restart was about 1 hours ago. It was up 98% of the time over the last 7 full days, 165 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does Potato HQ [BuildServer + NoRaid + NoAttack] run smoothly?
Average server fps for the last 48 hours was 30, and it never went below 5. Entities reached a maximum of 158,225: buildings, deployables and everything else. The highest memory usage was 4,442 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Potato HQ [BuildServer + NoRaid + NoAttack] located?
With its EU tag, Potato HQ [BuildServer + NoRaid + NoAttack] lists itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 51.148.167.242:11701.
Which Rust version is Potato HQ [BuildServer + NoRaid + NoAttack] on?
On Windows, Potato HQ [BuildServer + NoRaid + NoAttack] runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Potato HQ [BuildServer + NoRaid + NoAttack] when wipe day comes around?
Across its recent wipes, the busiest point averaged 4 players. The crowd on the latest wipe topped out 19 hours in.
What is the wipe schedule on Potato HQ [BuildServer + NoRaid + NoAttack]?
Wipes on Potato HQ [BuildServer + NoRaid + NoAttack] come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 10 hours is when the present world was made. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does Potato HQ [BuildServer + NoRaid + NoAttack] run?
The procedural map on Potato HQ [BuildServer + NoRaid + NoAttack] measures 5,000 and comes from the game with seed 77491106. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Potato HQ [BuildServer + NoRaid + NoAttack]?
Nothing in the name tells you the gather rate on Potato HQ [BuildServer + NoRaid + NoAttack]. The group limit is 8 players, the game's default. build & creative is the game mode, building in a sandbox, with no gathering. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
How to join
How do I join Potato HQ [BuildServer + NoRaid + NoAttack]?
Enter client.connect 51.148.167.242:11701 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://discord.com/invite/uAuHaxe2ve.