Live 61,678 players 11,718 servers online 174 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published AUS LOST LANDS Onlineright now
Celebrity profile

AUS LOST LANDS

Online 51.161.132.10:25576 checked 12m ago

moddedoxide
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Vital stats

Players now 0/ 500 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,262top 69%
Region–no continent published · group 8, the default
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include AUS LOST LANDS?

You'll find AUS LOST LANDS on the following Rust Pop Watch lists: Oceania Rust servers, live and Modded Rust servers, live. These are the filters that list it on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on AUS LOST LANDS mean?

The game's server browser picks up these tags from AUS LOST LANDS: gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): There are 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does AUS LOST LANDS rank against other Rust servers?

Player hours over the last week rank AUS LOST LANDS at #15,262, within the top 69% of ranked servers.

How many players are on AUS LOST LANDS right now?

0 players are on AUS LOST LANDS at the moment, out of 500 slots. Across the past week it drew an average of 0 players.

About the server

Is AUS LOST LANDS online, and how reliable is it?

Right now, AUS LOST LANDS is up and running. Based on the uptime it reports, the last restart was about 8 hours ago. It was up 85% of the time over the last 7 full days, 143 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does AUS LOST LANDS run smoothly?

Average server fps for the last 48 hours was 127, and it never went below 110. At its peak it held 111,661 entities: buildings, deployables and all the rest. Up to 3,352 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.

Where is AUS LOST LANDS located?

Its name points to Oceania, although AUS LOST LANDS publishes no region tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 51.161.132.10:25576.

Which Rust version is AUS LOST LANDS on?

On Linux, AUS LOST LANDS runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on AUS LOST LANDS when wipe day comes around?

Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 1 hours after it began.

What is the wipe schedule on AUS LOST LANDS?

Too few wipes are on record for AUS LOST LANDS to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 10 hours is when the present world was made.

Map and rules

Which map does AUS LOST LANDS run?

Generated by the game with seed 84114655, the map on AUS LOST LANDS is procedural and 4,300 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on AUS LOST LANDS?

The name of AUS LOST LANDS says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Getting in

How do I join AUS LOST LANDS?

Enter client.connect 51.161.132.10:25576 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp500
Max players There are 500 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.