AUS LOST LANDS
Online 51.161.132.10:25576 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include AUS LOST LANDS?
You'll find AUS LOST LANDS on the following Rust Pop Watch lists: Oceania Rust servers, live and Modded Rust servers, live. These are the filters that list it on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on AUS LOST LANDS mean?
The game's server browser picks up these tags from AUS LOST LANDS: gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): There are 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does AUS LOST LANDS rank against other Rust servers?
Player hours over the last week rank AUS LOST LANDS at #15,262, within the top 69% of ranked servers.
How many players are on AUS LOST LANDS right now?
0 players are on AUS LOST LANDS at the moment, out of 500 slots. Across the past week it drew an average of 0 players.
About the server
Is AUS LOST LANDS online, and how reliable is it?
Right now, AUS LOST LANDS is up and running. Based on the uptime it reports, the last restart was about 8 hours ago. It was up 85% of the time over the last 7 full days, 143 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does AUS LOST LANDS run smoothly?
Average server fps for the last 48 hours was 127, and it never went below 110. At its peak it held 111,661 entities: buildings, deployables and all the rest. Up to 3,352 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is AUS LOST LANDS located?
Its name points to Oceania, although AUS LOST LANDS publishes no region tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 51.161.132.10:25576.
Which Rust version is AUS LOST LANDS on?
On Linux, AUS LOST LANDS runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on AUS LOST LANDS when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 1 hours after it began.
What is the wipe schedule on AUS LOST LANDS?
Too few wipes are on record for AUS LOST LANDS to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 10 hours is when the present world was made.
Map and rules
Which map does AUS LOST LANDS run?
Generated by the game with seed 84114655, the map on AUS LOST LANDS is procedural and 4,300 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on AUS LOST LANDS?
The name of AUS LOST LANDS says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join AUS LOST LANDS?
Enter client.connect 51.161.132.10:25576 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.