Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC38d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Firedasherskull's Server [AU]?
You'll find Firedasherskull's Server [AU] on the following Rust Pop Watch lists: Oceania Rust servers, live and Modded Rust servers, live. These are the filters that list it on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Firedasherskull's Server [AU] mean?
For the server browser, Firedasherskull's Server [AU] lists these tags: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Firedasherskull's Server [AU] rank against other Rust servers?
The last seven days of player hours place Firedasherskull's Server [AU] at #16,615, in the top 70% of all ranked servers.
How many players are on Firedasherskull's Server [AU] right now?
Offline now, Firedasherskull's Server [AU] was last spotted 27 days 22 hours ago.
Server facts
Is Firedasherskull's Server [AU] online, and how reliable is it?
The server Firedasherskull's Server [AU] is not online now; 27 days 22 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Where is Firedasherskull's Server [AU] located?
Its name points to Oceania, although Firedasherskull's Server [AU] publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.161.145.147:23853.
Which Rust version is Firedasherskull's Server [AU] on?
On Linux, Firedasherskull's Server [AU] runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Firedasherskull's Server [AU] when wipe day comes around?
Recent wipes averaged a peak of 4 players at their busiest. The crowd on the latest wipe topped out 2 hours in.
What is the wipe schedule on Firedasherskull's Server [AU]?
Too few wipes are on record for Firedasherskull's Server [AU] to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 38 days 20 hours.
Map and rules
Which map does Firedasherskull's Server [AU] run?
A procedural map of 4,500 with seed 50000 is what Firedasherskull's Server [AU] runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Firedasherskull's Server [AU]?
The name of Firedasherskull's Server [AU] says nothing about gather rate. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Firedasherskull's Server [AU]?
The console method: start Rust, press F1, and type client.connect 51.161.145.147:23853. Launch Rust on this page is another way, opening Rust via Steam and connecting.