Live 32,314 players 11,621 servers online 65 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Firedasherskull's Server [AU] Off dutyoffline
Celebrity profile

Firedasherskull's Server [AU]

Offline 51.161.145.147:23853 checked 27d ago

moddedoxide
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Vital stats

Players now 0/ 40 slots 0% full
7-day average0peak –
Rank#16,615top 70%
Region–no continent published · group 8, the default
Last wipe38d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC38d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Firedasherskull's Server [AU]?

You'll find Firedasherskull's Server [AU] on the following Rust Pop Watch lists: Oceania Rust servers, live and Modded Rust servers, live. These are the filters that list it on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Firedasherskull's Server [AU] mean?

For the server browser, Firedasherskull's Server [AU] lists these tags: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does Firedasherskull's Server [AU] rank against other Rust servers?

The last seven days of player hours place Firedasherskull's Server [AU] at #16,615, in the top 70% of all ranked servers.

How many players are on Firedasherskull's Server [AU] right now?

Offline now, Firedasherskull's Server [AU] was last spotted 27 days 22 hours ago.

Server facts

Is Firedasherskull's Server [AU] online, and how reliable is it?

The server Firedasherskull's Server [AU] is not online now; 27 days 22 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 13 September 2026.

Where is Firedasherskull's Server [AU] located?

Its name points to Oceania, although Firedasherskull's Server [AU] publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.161.145.147:23853.

Which Rust version is Firedasherskull's Server [AU] on?

On Linux, Firedasherskull's Server [AU] runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on Firedasherskull's Server [AU] when wipe day comes around?

Recent wipes averaged a peak of 4 players at their busiest. The crowd on the latest wipe topped out 2 hours in.

What is the wipe schedule on Firedasherskull's Server [AU]?

Too few wipes are on record for Firedasherskull's Server [AU] to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 38 days 20 hours.

Map and rules

Which map does Firedasherskull's Server [AU] run?

A procedural map of 4,500 with seed 50000 is what Firedasherskull's Server [AU] runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on Firedasherskull's Server [AU]?

The name of Firedasherskull's Server [AU] says nothing about gather rate. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join Firedasherskull's Server [AU]?

The console method: start Rust, press F1, and type client.connect 51.161.145.147:23853. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must be on the same protocol version: 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region is listed.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.