TrinityRust.com | AU - Dev
Online 51.161.198.169:28010 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:30 UTC2d ago | 0 | – | running | 0 |
| Fri 23 Oct, 02:02 UTC6d ago | 0 | – | 4.3 days | 0 |
| Sat 17 Oct, 01:10 UTC12d ago | 0 | – | 6 days | 0 |
| Fri 16 Oct, 02:02 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 10:10 UTC15d ago | 0 | – | 1.7 days | 0 |
| Fri 9 Oct, 04:06 UTC20d ago | 0 | – | 5.3 days | 0 |
| Fri 2 Oct, 02:03 UTC27d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC34d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC41d ago | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TrinityRust.com | AU - Dev?
These are the Rust Pop Watch lists that include TrinityRust.com | AU - Dev: Oceania Rust servers, live and Modded Rust servers, live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on TrinityRust.com | AU - Dev mean?
For the server browser, TrinityRust.com | AU - Dev lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does TrinityRust.com | AU - Dev rank against other Rust servers?
Player hours over the last week rank TrinityRust.com | AU - Dev at #15,323, within the top 69% of ranked servers.
How many players are on TrinityRust.com | AU - Dev right now?
TrinityRust.com | AU - Dev has 0 players as things stand. Across the past week it drew an average of 0 players.
Server details
Is TrinityRust.com | AU - Dev online, and how reliable is it?
As of now, TrinityRust.com | AU - Dev is online. Based on the uptime it reports, the last restart was about 2 days ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does TrinityRust.com | AU - Dev run smoothly?
The 48-hour average was 32 server fps, with a low of 32. At its peak it held 141,645 entities: buildings, deployables and all the rest. Memory use peaked at 4,795 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is TrinityRust.com | AU - Dev located?
Its name points to Oceania, although TrinityRust.com | AU - Dev publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 51.161.198.169:28010.
Which Rust version is TrinityRust.com | AU - Dev on?
On Linux, TrinityRust.com | AU - Dev runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on TrinityRust.com | AU - Dev when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on TrinityRust.com | AU - Dev?
No next wipe can be predicted for TrinityRust.com | AU - Dev: its wipes happen at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 2 hours.
Map and rules
Which map does TrinityRust.com | AU - Dev run?
A procedural map of 4,950 with seed 800530180 is what TrinityRust.com | AU - Dev runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Map.
What are the rules and settings on TrinityRust.com | AU - Dev?
Nothing in the name tells you the gather rate on TrinityRust.com | AU - Dev. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join TrinityRust.com | AU - Dev?
Enter client.connect 51.161.198.169:28010 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://trinityrust.com/.
