Live 43,088 players 11,654 servers online 107 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published A Shockbyte x Discord Production Rust Server Onlineright now
Celebrity profile

A Shockbyte x Discord Production Rust Server

Online 51.38.155.213:29460 checked 9m ago

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Vital stats

Players now 0/ 125 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,264top 69%
Region–no continent published · group 8, the default
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct23 Oct25 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include A Shockbyte x Discord Production Rust Server?

These Rust Pop Watch lists include A Shockbyte x Discord Production Rust Server: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

These are the tags A Shockbyte x Discord Production Rust Server publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp125 (Max players): It has 125 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

A seven-day player-hours placing of #15,264 puts A Shockbyte x Discord Production Rust Server in the top 69% of all ranked servers.

How many players are on A Shockbyte x Discord Production Rust Server right now?

The current tally at A Shockbyte x Discord Production Rust Server: 0 players across 125 slots. Across the past week it drew an average of 0 players.

Server facts

Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?

Right now, A Shockbyte x Discord Production Rust Server is up and running. Based on the uptime it reports, the last restart was about 3 days 13 hours ago. Out of 168 hours in the last 7 full days, it was online for 166, a 99% uptime. It came to Rust Pop Watch's attention on 18 October 2026.

Does A Shockbyte x Discord Production Rust Server run smoothly?

The 48-hour average was 237 server fps, with a low of 223. At its peak it held 8,281 entities: buildings, deployables and all the rest. Up to 3,416 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.

Where is A Shockbyte x Discord Production Rust Server located?

There is no region from A Shockbyte x Discord Production Rust Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.38.155.213:29460.

Which Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2634 and build 167781 is the version A Shockbyte x Discord Production Rust Server runs on Linux. Steam updates your game so it matches the protocol needed to join.

Wipe days

What is the wipe schedule on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 16 hours.

Rules and settings

Which map does A Shockbyte x Discord Production Rust Server run?

The procedural map on A Shockbyte x Discord Production Rust Server measures 1,500 and comes from the game with seed 50000. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join A Shockbyte x Discord Production Rust Server?

The console method: start Rust, press F1, and type client.connect 51.38.155.213:29460. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp125
Max players It has 125 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs167781
Build It's on game build 167781.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.