Zache Local Build Server
Offline 51.6.221.100:28015 checked 36d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Zache Local Build Server?
These are the Rust Pop Watch lists that include Zache Local Build Server: Modded Rust servers, live and Build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Zache Local Build Server mean?
For the server browser, Zache Local Build Server lists these tags: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): It's on game build 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Zache Local Build Server rank against other Rust servers?
The last seven days of player hours place Zache Local Build Server at #15,479, in the top 67% of all ranked servers.
How many players are on Zache Local Build Server right now?
Zache Local Build Server went quiet 36 days ago and is offline at the moment.
Server facts
Is Zache Local Build Server online, and how reliable is it?
The server Zache Local Build Server is not online now; 36 days have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Where is Zache Local Build Server located?
There is no region from Zache Local Build Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 51.6.221.100:28015.
Which Rust version is Zache Local Build Server on?
On Linux, Zache Local Build Server runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Zache Local Build Server?
The record of Zache Local Build Server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 54 days 18 hours is when the present world was made.
Map and rules
What are the rules and settings on Zache Local Build Server?
No gather rate appears in the name of Zache Local Build Server. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join Zache Local Build Server?
Enter client.connect 51.6.221.100:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.