Live 63,580 players 11,733 servers online 197 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published A Shockbyte Rust Server Onlineright now +1since yesterday
Celebrity profile

A Shockbyte Rust Server

Online 51.79.218.252:22537 checked 9m ago

Get on the guest list

Vital stats

Players now 1/ 40 slots 2% full +1against this time yesterday
7-day average0peak 3
Rank#4,883top 22%
Region–no continent published · group 8, the default
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:10 UTC16d ago 7 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include A Shockbyte Rust Server?

You'll find A Shockbyte Rust Server on the following Rust Pop Watch lists: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser picks up these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): There are 40 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does A Shockbyte Rust Server rank against other Rust servers?

The last seven days of player hours place A Shockbyte Rust Server at #4,883, in the top 22% of all ranked servers.

How many players are on A Shockbyte Rust Server right now?

The current tally at A Shockbyte Rust Server: 1 players across 40 slots. Averaging 0 players across seven days, it topped out at 3. Look at 17:00 UTC: that was the busiest point of the last 48 hours, at 3 players on average.

Server details

Is A Shockbyte Rust Server online, and how reliable is it?

As of now, A Shockbyte Rust Server is online. The uptime figure suggests it restarted roughly 9 hours ago. Out of 168 hours in the last 7 full days, it was online for 143, a 85% uptime. The first time Rust Pop Watch saw it was 13 October 2026.

Does A Shockbyte Rust Server run smoothly?

The 48-hour average was 133 server fps, with a low of 42. At its peak it held 149,744 entities: buildings, deployables and all the rest. Memory use peaked at 5,255 MB. What players experience as lag comes from low fps and a rising entity count.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.79.218.252:22537.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on A Shockbyte Rust Server when wipe day comes around?

The average busiest crowd over recent wipes was 7 players. The latest wipe's crowd was busiest 2 hours after it began.

What is the wipe schedule on A Shockbyte Rust Server?

A Shockbyte Rust Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 18 days 13 hours is when the present world was made.

Map and rules

Which map does A Shockbyte Rust Server run?

Generated by the game with seed 40000, the map on A Shockbyte Rust Server is procedural and 5,000 in size. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server says nothing about gather rate. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.

Getting in

How do I join A Shockbyte Rust Server?

Enter client.connect 51.79.218.252:22537 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players There are 40 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region is listed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.