A Shockbyte Rust Server
Online 51.81.176.81:28015 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 02:51 UTC7d ago | 1+1 queue | – | running | 0 |
| Sat 17 Oct, 17:34 UTC11d ago | 1 | held half | 4.4 days | 1 |
| Thu 15 Oct, 18:10 UTC13d ago | 1 | – | 2 days | 1 |
| Sun 11 Oct, 17:18 UTC17d ago | 1 | held half | 4 days | 0 |
| Sun 11 Oct, 09:22 UTC17d ago | 1 | – | 0.3 days | 0 |
| Fri 9 Oct, 08:42 UTC19d ago | 1 | held half | 2 days | 1 |
| Thu 8 Oct, 06:25 UTC21d ago | 1 | – | 1.1 days | 0 |
| Tue 6 Oct, 22:24 UTC22d ago | 1 | – | 1.3 days | 0 |
| Tue 6 Oct, 05:55 UTC23d ago | 1 | – | 0.7 days | 1 |
| Mon 5 Oct, 05:02 UTC24d ago | 1 | – | 1 days | 0 |
| Sun 4 Oct, 04:07 UTC25d ago | 1 | – | 1 days | 0 |
| Thu 1 Oct, 18:39 UTC FW27d ago | 1 | held half | 2.4 days | 0 |
| Tue 29 Sep, 22:04 UTC29d ago | 1 | – | 1.9 days | 1 |
| Mon 28 Sep, 21:43 UTC30d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 17:23 UTC31d ago | 1 | – | 1.2 days | 0 |
| Sat 26 Sep, 02:27 UTC33d ago | 1 | – | 1.6 days | 1 |
| Thu 24 Sep, 17:57 UTC34d ago | 1 | – | 1.4 days | 0 |
| Thu 24 Sep, 01:38 UTC35d ago | 1 | – | 0.7 days | 0 |
| Wed 23 Sep, 18:19 UTC35d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 07:20 UTC36d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include A Shockbyte Rust Server?
You'll find A Shockbyte Rust Server on the following Rust Pop Watch lists: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser picks up these tags from A Shockbyte Rust Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over the last week rank A Shockbyte Rust Server at #5,564, within the top 25% of ranked servers.
How many players are on A Shockbyte Rust Server right now?
0 players are on A Shockbyte Rust Server at the moment, out of 1 slots. Peak for the week was 1, against an average of 0 players. Look at 17:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server facts
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is live at the moment. About 5 days 2 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does A Shockbyte Rust Server run smoothly?
The 48-hour average was 232 server fps, with a low of 194. At its peak it held 65,179 entities: buildings, deployables and all the rest. Memory use peaked at 4,359 MB. Players feel lag when fps drops and the entity count climbs.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.81.176.81:28015.
Which Rust version is A Shockbyte Rust Server on?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on A Shockbyte Rust Server when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. With 1 in the queue, the latest wipe's crowd topped out 0 hours after the wipe. Above half the peak until the next wipe: that happened in 100% of its recent wipes.
What is the wipe schedule on A Shockbyte Rust Server?
No next wipe can be predicted for A Shockbyte Rust Server: its wipes happen at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 13 days 13 hours is when the present world was made.
Rules and settings
Which map does A Shockbyte Rust Server run?
The procedural map on A Shockbyte Rust Server measures 3,500 and comes from the game with seed 471471404. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join A Shockbyte Rust Server?
The console method: start Rust, press F1, and type client.connect 51.81.176.81:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.