Live 91,534 players 11,873 servers online 380 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published A Shockbyte Rust Server Off dutyoffline
Celebrity profile

A Shockbyte Rust Server

Offline 51.81.179.5:27370 checked 7d ago

Get on the guest list

Vital stats

Players now 0/ 12 slots 0% full
7-day average0peak –
Rank#15,358top 69%
Region–no continent published · group 8, the default
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctTue 29 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 21:25 UTC15d ago 0 – running 0
Tue 29 Sep, 02:45 UTC30d ago 2 halved by day 1 14.8 days 0
Fri 25 Sep, 22:48 UTC33d ago 1 – 3.2 days 1
Fri 25 Sep, 01:00 UTC34d ago 3 – 0.9 days 1
Thu 24 Sep, 02:20 UTC35d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include A Shockbyte Rust Server?

These Rust Pop Watch lists include A Shockbyte Rust Server: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser picks up these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival, standard Rust style; mp12 (Max players): It has 12 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does A Shockbyte Rust Server rank against other Rust servers?

A seven-day player-hours placing of #15,358 puts A Shockbyte Rust Server in the top 69% of all ranked servers.

How many players are on A Shockbyte Rust Server right now?

Offline now, A Shockbyte Rust Server was last spotted 7 days 12 hours ago. The seven-day average sits at 0 players.

About the server

Is A Shockbyte Rust Server online, and how reliable is it?

Down at the moment: A Shockbyte Rust Server was last seen 7 days 12 hours ago. It was up 2% of the time over the last 7 full days, 4 of 168 hours in total. Rust Pop Watch's first record of it is 24 September 2026.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.81.179.5:27370.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on A Shockbyte Rust Server when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. The latest wipe's crowd was busiest 0 hours after it began. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 1.

What is the wipe schedule on A Shockbyte Rust Server?

There is no next wipe to predict on A Shockbyte Rust Server, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 15 days 17 hours is when the present world was made.

Rules and settings

Which map does A Shockbyte Rust Server run?

Generated by the game with seed 12313, the map on A Shockbyte Rust Server is procedural and 1,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join A Shockbyte Rust Server?

Enter client.connect 51.81.179.5:27370 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp12
Max players It has 12 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs167781
Build It's on game build 167781.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.