Rust @ ServerProject.net
Offline 51.83.172.143:29004 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust @ ServerProject.net?
These are the Rust Pop Watch lists that include Rust @ ServerProject.net: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Rust @ ServerProject.net mean?
The game's server browser picks up these tags from Rust @ ServerProject.net: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp30 (Max players): It has 30 slots; ts4 (Group limit): Each team is capped at 4; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Rust @ ServerProject.net rank against other Rust servers?
The last seven days of player hours place Rust @ ServerProject.net at #15,479, in the top 71% of all ranked servers. Within the quad category, it sits at #603.
How many players are on Rust @ ServerProject.net right now?
Offline now, Rust @ ServerProject.net was last spotted 16 days 11 hours ago.
Server facts
Is Rust @ ServerProject.net online, and how reliable is it?
Rust @ ServerProject.net shows as offline, last spotted 16 days 11 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is Rust @ ServerProject.net located?
There is no region from Rust @ ServerProject.net. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 51.83.172.143:29004.
Which Rust version is Rust @ ServerProject.net on?
On Linux, Rust @ ServerProject.net runs Rust network protocol 2633 and build 163794. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Rust @ ServerProject.net?
Too few wipes are on record for Rust @ ServerProject.net to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 45 days 18 hours.
Map and rules
Which map does Rust @ ServerProject.net run?
Generated by the game with seed 11124, the map on Rust @ ServerProject.net is procedural and 3,000 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Rust @ ServerProject.net?
No gather rate appears in the name of Rust @ ServerProject.net. quad is the group rule, capping teams at 4 players. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Rust @ ServerProject.net?
The console method: start Rust, press F1, and type client.connect 51.83.172.143:29004. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://ServerProject.net/en.