Live 102,658 players 11,891 servers online 337 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Rust @ ServerProject.net Onlineright now
Celebrity profile

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 11m ago

quad moddedoxide
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Vital stats

Players now 0/ 500 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#6,669top 30%
Region–no continent published · group quad
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC18d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Rust @ ServerProject.net?

You'll find Rust @ ServerProject.net on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What do the server tags on Rust @ ServerProject.net mean?

These are the tags Rust @ ServerProject.net publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp500 (Max players): There are 500 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does Rust @ ServerProject.net rank against other Rust servers?

Player hours over the last week rank Rust @ ServerProject.net at #6,669, within the top 30% of ranked servers. Within the quad category, it sits at #381.

How many players are on Rust @ ServerProject.net right now?

0 players are on Rust @ ServerProject.net at the moment, out of 500 slots. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 23:00 UTC, averaging 1 players.

About the server

Is Rust @ ServerProject.net online, and how reliable is it?

Right now, Rust @ ServerProject.net is up and running. The uptime figure suggests it restarted roughly 12 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.

Does Rust @ ServerProject.net run smoothly?

Average server fps for the last 48 hours was 60, and it never went below 60. Entities reached a maximum of 51,251: buildings, deployables and everything else. The highest memory usage was 2,005 MB. Players feel lag when fps drops and the entity count climbs.

Where is Rust @ ServerProject.net located?

No region is published by Rust @ ServerProject.net. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 51.83.172.143:29028.

Which Rust version is Rust @ ServerProject.net on?

Rust network protocol 2635 and build 168909 is the version Rust @ ServerProject.net runs on Linux. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on Rust @ ServerProject.net when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Rust @ ServerProject.net?

Too few wipes are on record for Rust @ ServerProject.net to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 18 days 6 hours.

Rules and settings

Which map does Rust @ ServerProject.net run?

Generated by the game with seed 11124, the map on Rust @ ServerProject.net is procedural and 3,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on Rust @ ServerProject.net?

No gather rate appears in the name of Rust @ ServerProject.net. A group can hold 4 players at most (quad). It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

How to join

How do I join Rust @ ServerProject.net?

The console method: start Rust, press F1, and type client.connect 51.83.172.143:29028. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://ServerProject.net/en.

Decoded

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp500
Max players There are 500 slots.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region is listed.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.