Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC18d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC20d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust @ ServerProject.net?
You'll find Rust @ ServerProject.net on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Rust @ ServerProject.net mean?
These are the tags Rust @ ServerProject.net publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp500 (Max players): There are 500 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Rust @ ServerProject.net rank against other Rust servers?
Player hours over the last week rank Rust @ ServerProject.net at #6,669, within the top 30% of ranked servers. Within the quad category, it sits at #381.
How many players are on Rust @ ServerProject.net right now?
0 players are on Rust @ ServerProject.net at the moment, out of 500 slots. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 23:00 UTC, averaging 1 players.
About the server
Is Rust @ ServerProject.net online, and how reliable is it?
Right now, Rust @ ServerProject.net is up and running. The uptime figure suggests it restarted roughly 12 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does Rust @ ServerProject.net run smoothly?
Average server fps for the last 48 hours was 60, and it never went below 60. Entities reached a maximum of 51,251: buildings, deployables and everything else. The highest memory usage was 2,005 MB. Players feel lag when fps drops and the entity count climbs.
Where is Rust @ ServerProject.net located?
No region is published by Rust @ ServerProject.net. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 51.83.172.143:29028.
Which Rust version is Rust @ ServerProject.net on?
Rust network protocol 2635 and build 168909 is the version Rust @ ServerProject.net runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Rust @ ServerProject.net when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Rust @ ServerProject.net?
Too few wipes are on record for Rust @ ServerProject.net to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 18 days 6 hours.
Rules and settings
Which map does Rust @ ServerProject.net run?
Generated by the game with seed 11124, the map on Rust @ ServerProject.net is procedural and 3,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Rust @ ServerProject.net?
No gather rate appears in the name of Rust @ ServerProject.net. A group can hold 4 players at most (quad). It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join Rust @ ServerProject.net?
The console method: start Rust, press F1, and type client.connect 51.83.172.143:29028. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://ServerProject.net/en.