Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rusty Zombie 4Netplayers?
You'll find Rusty Zombie 4Netplayers on the following Rust Pop Watch lists: Modded Rust servers, live and Rust zombie servers, by the numbers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Rusty Zombie 4Netplayers mean?
The game's server browser picks up these tags from Rusty Zombie 4Netplayers: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): Slots: 10; ts4 (Group limit): Each team is capped at 4; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^s (Softcore): Part of your inventory stays with you on death in Facepunch's softcore mode; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Rusty Zombie 4Netplayers rank against other Rust servers?
The last seven days of player hours place Rusty Zombie 4Netplayers at #15,478, in the top 70% of all ranked servers. It comes in at #616 among quad servers.
How many players are on Rusty Zombie 4Netplayers right now?
The last sighting of Rusty Zombie 4Netplayers was 41 days 21 hours ago, and it is offline now.
Server details
Is Rusty Zombie 4Netplayers online, and how reliable is it?
Down at the moment: Rusty Zombie 4Netplayers was last seen 41 days 21 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is Rusty Zombie 4Netplayers located?
There is no region from Rusty Zombie 4Netplayers. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 51.83.238.216:29200.
Which Rust version is Rusty Zombie 4Netplayers on?
Rust network protocol 2633 and build 164530 is the version Rusty Zombie 4Netplayers runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Rusty Zombie 4Netplayers?
Too few wipes are on record for Rusty Zombie 4Netplayers to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 56 days.
Map and rules
Which map does Rusty Zombie 4Netplayers run?
A procedural map of 4,500 with seed 526772873 is what Rusty Zombie 4Netplayers runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Rusty Zombie 4Netplayers?
Nothing in the name tells you the gather rate on Rusty Zombie 4Netplayers. A group can hold 4 players at most (quad). softcore is the game mode, Facepunch's easier setting, with part of your loot kept. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Rusty Zombie 4Netplayers?
The console method: start Rust, press F1, and type client.connect 51.83.238.216:29200. Launch Rust on this page is another way, opening Rust via Steam and connecting.