4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include 4Netplayers.The.special.forces?
You'll find 4Netplayers.The.special.forces on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers.The.special.forces mean?
The game's server browser picks up these tags from 4Netplayers.The.special.forces: gmsoftcore (Game mode): Softcore rules make it easier; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does 4Netplayers.The.special.forces rank against other Rust servers?
A seven-day player-hours placing of #15,400 puts 4Netplayers.The.special.forces in the top 69% of all ranked servers. Within the quad category, it sits at #628.
How many players are on 4Netplayers.The.special.forces right now?
4Netplayers.The.special.forces went quiet 2 days 19 hours ago and is offline at the moment. Across the past week it drew an average of 0 players.
About the server
Is 4Netplayers.The.special.forces online, and how reliable is it?
4Netplayers.The.special.forces shows as offline, last spotted 2 days 19 hours ago. The last 7 full days saw uptime of 65%, with 109 out of 168 hours online. The first time Rust Pop Watch saw it was 15 September 2026.
Where is 4Netplayers.The.special.forces located?
There is no region from 4Netplayers.The.special.forces. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 51.89.152.8:32600.
Which Rust version is 4Netplayers.The.special.forces on?
On Linux, 4Netplayers.The.special.forces runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on 4Netplayers.The.special.forces when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on 4Netplayers.The.special.forces?
The record of 4Netplayers.The.special.forces's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 12 days 21 hours.
Map and rules
Which map does 4Netplayers.The.special.forces run?
A procedural map of 4,500 with seed 1382625960 is what 4Netplayers.The.special.forces runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on 4Netplayers.The.special.forces?
The name of 4Netplayers.The.special.forces says nothing about gather rate. quad is the group rule, capping teams at 4 players. softcore is the game mode, Facepunch's easier setting, with part of your loot kept. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join 4Netplayers.The.special.forces?
Enter client.connect 51.89.152.8:32600 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.