US Testing Server
Online NA 54.39.102.131:22015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:00 UTC2h ago | – | – | running | 0 |
| Thu 22 Oct, 18:00 UTC7d ago | 0 | – | – | 0 |
| Thu 15 Oct, 23:30 UTC13d ago | 0 | – | 6.8 days | 0 |
| Thu 15 Oct, 07:30 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 15:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 23:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:51 UTC16d ago | 0 | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC32d ago | 0 | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC33d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include US Testing Server?
You'll find US Testing Server on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on US Testing Server mean?
These are the tags US Testing Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): There are 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it sits under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does US Testing Server rank against other Rust servers?
US Testing Server takes #15,269 on seven-day player hours, a top 68% spot overall and #1,495 across North America.
How many players are on US Testing Server right now?
US Testing Server has 0 players as things stand. Across the past week it drew an average of 0 players.
About the server
Is US Testing Server online, and how reliable is it?
US Testing Server is live at the moment. Based on the uptime it reports, the last restart was about 1 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 26 September 2026.
Does US Testing Server run smoothly?
Its server fps over the last 48 hours averaged 20, with 19 as the lowest. At its peak it held 2,991 entities: buildings, deployables and all the rest. Up to 711 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is US Testing Server located?
With its NA tag, US Testing Server lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 54.39.102.131:22015.
Which Rust version is US Testing Server on?
On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on US Testing Server when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on US Testing Server?
No next wipe can be predicted for US Testing Server: its wipes happen at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 2 hours is when the present world was made.
Rules and settings
Which map does US Testing Server run?
The procedural map on US Testing Server measures 1,024 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is CraggyIsland.
What are the rules and settings on US Testing Server?
The name of US Testing Server says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
How to join
How do I join US Testing Server?
Enter client.connect 54.39.102.131:22015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.