Live 98,236 players 11,880 servers online 395 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published US Testing Server Onlineright now
Celebrity profile · NA

US Testing Server

Online NA 54.39.102.131:28015 checked 11m ago

moddedoxide
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Vital stats

Players now 0/ ? slots steadyagainst this time yesterday
7-day average0peak –
Rank#15,341top 69% · #1503 in NA
RegionNANA · group 8, the default
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

0510152017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
43%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:31 UTC13d ago 0 – running 0
Thu 15 Oct, 09:31 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 17:31 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 01:31 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 01:45 UTC16d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC32d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC32d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC33d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include US Testing Server?

These Rust Pop Watch lists include US Testing Server: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on US Testing Server mean?

For the server browser, US Testing Server lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): There are 0 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167584 (Build): It's on game build 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser lists it under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does US Testing Server rank against other Rust servers?

For the last seven days of player hours, US Testing Server sits at #15,341, inside the top 69% of ranked servers and at #1,503 in North America.

How many players are on US Testing Server right now?

Checking in on US Testing Server? 0 players are on it at the moment. It has averaged 0 players over the last seven days.

About the server

Is US Testing Server online, and how reliable is it?

As of now, US Testing Server is online. Based on the uptime it reports, the last restart was about 4 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 25 September 2026.

Does US Testing Server run smoothly?

The 48-hour average was 20 server fps, with a low of 20. At its peak it held 69,605 entities: buildings, deployables and all the rest. Up to 2,225 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is US Testing Server located?

In North America, US Testing Server lists itself with its NA tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 54.39.102.131:28015.

Which Rust version is US Testing Server on?

Rust network protocol 2634 and build 167584 is the version US Testing Server runs on Windows. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on US Testing Server when wipe day comes around?

Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on US Testing Server?

No next wipe can be predicted for US Testing Server: its wipes happen at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 15 hours is when the present world was made.

Map and rules

Which map does US Testing Server run?

A procedural map of 3,700 with seed 1337 is what US Testing Server runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Custom Map.

What are the rules and settings on US Testing Server?

Nothing in the name tells you the gather rate on US Testing Server. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.

Getting in

How do I join US Testing Server?

Enter client.connect 54.39.102.131:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp0
Max players There are 0 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs167584
Build It's on game build 167584.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.