Mue Dev Server
Offline 62.231.101.3:28015 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Mue Dev Server?
These Rust Pop Watch lists include Mue Dev Server: Modded Rust servers, live and Trio servers: who's hot, who's slipping. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio.
What do the server tags on Mue Dev Server mean?
The game's server browser picks up these tags from Mue Dev Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts3 (Group limit): No team can exceed 3 players; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): It's on game build 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Mue Dev Server rank against other Rust servers?
The last seven days of player hours place Mue Dev Server at #13,351, in the top – of all ranked servers.
How many players are on Mue Dev Server right now?
Mue Dev Server went quiet 41 days 17 hours ago and is offline at the moment.
Server facts
Is Mue Dev Server online, and how reliable is it?
Mue Dev Server shows as offline, last spotted 41 days 17 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Where is Mue Dev Server located?
No region is published by Mue Dev Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 62.231.101.3:28015.
Which Rust version is Mue Dev Server on?
Rust network protocol 2633 and build 163794 is the version Mue Dev Server runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Mue Dev Server?
Too few wipes are on record for Mue Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 45 days 10 hours.
Map and rules
Which map does Mue Dev Server run?
The map on Mue Dev Server is procedural, made by the game.
What are the rules and settings on Mue Dev Server?
No gather rate appears in the name of Mue Dev Server. The cap on groups is 3 players (trio). survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched off.
Getting in
How do I join Mue Dev Server?
The console method: start Rust, press F1, and type client.connect 62.231.101.3:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.