Four Horsemen | PVE | Monthly | 2X | 10/1
Online NA 64.40.223.6:28018 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Four Horsemen | PVE | Monthly | 2X | 10/1?
These Rust Pop Watch lists include Four Horsemen | PVE | Monthly | 2X | 10/1: 2x Rust servers, live, Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
What do the server tags on Four Horsemen | PVE | Monthly | 2X | 10/1 mean?
The game's server browser picks up these tags from Four Horsemen | PVE | Monthly | 2X | 10/1: gmrust (Game mode): Survival, standard Rust style; mp60 (Max players): It has 60 slots; ts16 (Group limit): Each team is capped at 16; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Four Horsemen | PVE | Monthly | 2X | 10/1 rank against other Rust servers?
For the last seven days of player hours, Four Horsemen | PVE | Monthly | 2X | 10/1 sits at #6,230, inside the top 28% of ranked servers and at #1,006 in North America.
How many players are on Four Horsemen | PVE | Monthly | 2X | 10/1 right now?
The current tally at Four Horsemen | PVE | Monthly | 2X | 10/1: 0 players across 60 slots. Peak for the week was 2, against an average of 0 players. Over the last 48 hours, the fullest hour was 11:00 UTC, averaging 0 players.
Server details
Is Four Horsemen | PVE | Monthly | 2X | 10/1 online, and how reliable is it?
Right now, Four Horsemen | PVE | Monthly | 2X | 10/1 is up and running. About 21 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 100%, with 168 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does Four Horsemen | PVE | Monthly | 2X | 10/1 run smoothly?
Its server fps over the last 48 hours averaged 52, with 3 as the lowest. At its peak it held 112,015 entities: buildings, deployables and all the rest. Up to 3,413 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is Four Horsemen | PVE | Monthly | 2X | 10/1 located?
Four Horsemen | PVE | Monthly | 2X | 10/1 uses its NA tag to list itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 64.40.223.6:28018.
Which Rust version is Four Horsemen | PVE | Monthly | 2X | 10/1 on?
On Windows, Four Horsemen | PVE | Monthly | 2X | 10/1 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Four Horsemen | PVE | Monthly | 2X | 10/1 when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 22 hours in.
What is the wipe schedule on Four Horsemen | PVE | Monthly | 2X | 10/1?
Four Horsemen | PVE | Monthly | 2X | 10/1 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 15 hours is when the present world was made. Its tags commit to wipes each month.
Map and rules
Which map does Four Horsemen | PVE | Monthly | 2X | 10/1 run?
A procedural map of 4,250 with seed 1948548053 is what Four Horsemen | PVE | Monthly | 2X | 10/1 runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Four Horsemen | PVE | Monthly | 2X | 10/1?
Going by its name, Four Horsemen | PVE | Monthly | 2X | 10/1 runs 2x gather. A group holds at most 16 players. no fighting other players: that is the pve mode. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Four Horsemen | PVE | Monthly | 2X | 10/1?
The console method: start Rust, press F1, and type client.connect 64.40.223.6:28018. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/TEdvqP27An.