Atlas - 10x Development
Online NA 64.40.8.251:28020 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:46 UTC, in 14h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Atlas - 10x Development?
These are the Rust Pop Watch lists that include Atlas - 10x Development: 10x Rust servers, who's hot, Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
What do the server tags on Atlas - 10x Development mean?
The game's server browser picks up these tags from Atlas - 10x Development: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): Slots: 10; ts20 (Group limit): No team can exceed 20 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): Wipes happen every week; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it sits under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Atlas - 10x Development rank against other Rust servers?
Atlas - 10x Development takes #14,833 on seven-day player hours, a top 67% spot overall and #1,476 across North America.
How many players are on Atlas - 10x Development right now?
The current tally at Atlas - 10x Development: 0 players across 10 slots. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 05:00 UTC, averaging 0 players.
Server facts
Is Atlas - 10x Development online, and how reliable is it?
Atlas - 10x Development is live at the moment. The uptime figure suggests it restarted roughly 20 hours ago. Out of 168 hours in the last 7 full days, it was online for 19, a 11% uptime. It came to Rust Pop Watch's attention on 14 September 2026.
Does Atlas - 10x Development run smoothly?
The 48-hour average was 30 server fps, with a low of 26. At its peak it held 1,937 entities: buildings, deployables and all the rest. Memory use peaked at 2,690 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Atlas - 10x Development located?
In North America, Atlas - 10x Development lists itself with its NA tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 64.40.8.251:28020.
Which Rust version is Atlas - 10x Development on?
On Linux, Atlas - 10x Development runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Atlas - 10x Development when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Atlas - 10x Development?
The prediction follows its tag, since too few of Atlas - 10x Development's wipes are on record to confirm the schedule. Thursday 29 October at 17:46 UTC is the date its next wipe is due. Its current world has been live for 27 days 9 hours. Its tags carry a wipe schedule that runs weekly.
The rules
Which map does Atlas - 10x Development run?
The procedural map on Atlas - 10x Development measures 4,500 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.
What are the rules and settings on Atlas - 10x Development?
Gather comes at 10x on Atlas - 10x Development, according to its name. Teams can reach 20 players. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is off.
How to join
How do I join Atlas - 10x Development?
The console method: start Rust, press F1, and type client.connect 64.40.8.251:28020. Launch Rust on this page is another way, opening Rust via Steam and connecting.