Atlas - Monthly Development
Offline 64.40.8.251:28130 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:50 UTC, in 9h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Atlas - Monthly Development?
These Rust Pop Watch lists include Atlas - Monthly Development: Modded Rust servers, live. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Atlas - Monthly Development mean?
The game's server browser picks up these tags from Atlas - Monthly Development: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): There are 0 slots; ts16 (Group limit): Teams cap at 16 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Atlas - Monthly Development rank against other Rust servers?
A seven-day player-hours placing of #15,379 puts Atlas - Monthly Development in the top 70% of all ranked servers.
How many players are on Atlas - Monthly Development right now?
Offline now, Atlas - Monthly Development was last spotted 8 days 15 hours ago.
About the server
Is Atlas - Monthly Development online, and how reliable is it?
Down at the moment: Atlas - Monthly Development was last seen 8 days 15 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 21 September 2026.
Where is Atlas - Monthly Development located?
No region is published by Atlas - Monthly Development. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 64.40.8.251:28130.
Which Rust version is Atlas - Monthly Development on?
Rust network protocol 2634 and build 167781 is the version Atlas - Monthly Development runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on Atlas - Monthly Development when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Atlas - Monthly Development?
Too few wipes are recorded on Atlas - Monthly Development to confirm its schedule, so its tag drives the prediction. Come Thursday 29 October at 17:50 UTC, the next wipe is expected. Its current world has been live for 27 days 14 hours. The tags say wipes happen every week.
Rules and settings
What are the rules and settings on Atlas - Monthly Development?
Nothing in the name tells you the gather rate on Atlas - Monthly Development. Teams can reach 16 players. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Atlas - Monthly Development?
Enter client.connect 64.40.8.251:28130 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.