Atlas - 10x Development (Staging)
Offline 64.40.8.251:28160 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Atlas - 10x Development (Staging)?
These Rust Pop Watch lists include Atlas - 10x Development (Staging): 10x Rust servers, who's hot and Modded Rust servers, live. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
What do the server tags on Atlas - 10x Development (Staging) mean?
These are the tags Atlas - 10x Development (Staging) publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): There are 100 slots; ts30 (Group limit): No team can exceed 30 players; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166257 (Build): It's on game build 166257; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; modded (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Atlas - 10x Development (Staging) rank against other Rust servers?
The last seven days of player hours place Atlas - 10x Development (Staging) at #16,275, in the top 69% of all ranked servers.
How many players are on Atlas - 10x Development (Staging) right now?
Atlas - 10x Development (Staging) went quiet 27 days 5 hours ago and is offline at the moment.
Server details
Is Atlas - 10x Development (Staging) online, and how reliable is it?
Down at the moment: Atlas - 10x Development (Staging) was last seen 27 days 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 29 September 2026.
Where is Atlas - 10x Development (Staging) located?
There is no region from Atlas - 10x Development (Staging). Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 64.40.8.251:28160.
Which Rust version is Atlas - 10x Development (Staging) on?
Rust network protocol 2634 and build 166257 is the version Atlas - 10x Development (Staging) runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Atlas - 10x Development (Staging)?
Too few wipes are on record for Atlas - 10x Development (Staging) to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 29 days 5 hours.
The rules
What are the rules and settings on Atlas - 10x Development (Staging)?
Going by its name, Atlas - 10x Development (Staging) runs 10x gather. Teams can reach 30 players. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Atlas - 10x Development (Staging)?
Enter client.connect 64.40.8.251:28160 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.