INLINE TEST (ignore)
Offline NA 64.40.8.251:28240 checked 23d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include INLINE TEST (ignore)?
These Rust Pop Watch lists include INLINE TEST (ignore): Community servers, by the numbers, North America: who's hot right now and Vanilla Rust servers, live. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on INLINE TEST (ignore) mean?
These are the tags INLINE TEST (ignore) publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): There are 0 slots; ts16 (Group limit): Teams cap at 16 players; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; NA (North America): The server browser lists it under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does INLINE TEST (ignore) rank against other Rust servers?
INLINE TEST (ignore) takes #15,966 on seven-day player hours, a top 71% spot overall and #1,562 across North America.
How many players are on INLINE TEST (ignore) right now?
Offline now, INLINE TEST (ignore) was last spotted 23 days 4 hours ago.
Server facts
Is INLINE TEST (ignore) online, and how reliable is it?
The server INLINE TEST (ignore) is not online now; 23 days 4 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 5 October 2026.
Where is INLINE TEST (ignore) located?
INLINE TEST (ignore) uses its NA tag to list itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 64.40.8.251:28240.
Which Rust version is INLINE TEST (ignore) on?
Rust network protocol 2634 and build 166652 is the version INLINE TEST (ignore) runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on INLINE TEST (ignore)?
An estimate from the force wipe gives INLINE TEST (ignore)'s next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Its current world has been live for 27 days 3 hours. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
What are the rules and settings on INLINE TEST (ignore)?
No gather rate appears in the name of INLINE TEST (ignore). Teams can reach 16 players. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join INLINE TEST (ignore)?
Enter client.connect 64.40.8.251:28240 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.