coles media servers
Offline 65.181.15.86:28015 checked 11d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include coles media servers?
These are the Rust Pop Watch lists that include coles media servers: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on coles media servers mean?
These are the tags coles media servers publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does coles media servers rank against other Rust servers?
The last seven days of player hours place coles media servers at #15,159, in the top 70% of all ranked servers.
How many players are on coles media servers right now?
Offline now, coles media servers was last spotted 11 days 1 hours ago.
Server facts
Is coles media servers online, and how reliable is it?
The server coles media servers is not online now; 11 days 1 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 17 October 2026.
Where is coles media servers located?
No region is published by coles media servers. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 65.181.15.86:28015.
Which Rust version is coles media servers on?
Rust network protocol 2634 and build 167781 is the version coles media servers runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on coles media servers?
Too few wipes are on record for coles media servers to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 11 days 5 hours is when the present world was made.
Rules and settings
Which map does coles media servers run?
A procedural map is what coles media servers runs, generated by the game.
What are the rules and settings on coles media servers?
The name of coles media servers says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join coles media servers?
Enter client.connect 65.181.15.86:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.