Dan's Experiment PvE
Offline 66.114.157.174:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Dan's Experiment PvE?
These Rust Pop Watch lists include Dan's Experiment PvE: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Dan's Experiment PvE mean?
For the server browser, Dan's Experiment PvE lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163207 (Build): It's on game build 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Dan's Experiment PvE rank against other Rust servers?
The last seven days of player hours place Dan's Experiment PvE at #15,402, in the top – of all ranked servers.
How many players are on Dan's Experiment PvE right now?
The last sighting of Dan's Experiment PvE was 40 days 10 hours ago, and it is offline now.
Server facts
Is Dan's Experiment PvE online, and how reliable is it?
Dan's Experiment PvE shows as offline, last spotted 40 days 10 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Where is Dan's Experiment PvE located?
There is no region from Dan's Experiment PvE. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 66.114.157.174:28015.
Which Rust version is Dan's Experiment PvE on?
Rust network protocol 2633 and build 163207 is the version Dan's Experiment PvE runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Dan's Experiment PvE?
Too few wipes are on record for Dan's Experiment PvE to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 53 days 18 hours.
The rules
Which map does Dan's Experiment PvE run?
Dan's Experiment PvE uses a procedural map, which the game generates.
What are the rules and settings on Dan's Experiment PvE?
The name of Dan's Experiment PvE says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Dan's Experiment PvE?
Enter client.connect 66.114.157.174:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.