Local Test Server
Offline 66.177.133.239:28015 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Local Test Server?
These are the Rust Pop Watch lists that include Local Test Server: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
The game's server browser picks up these tags from Local Test Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Local Test Server rank against other Rust servers?
A seven-day player-hours placing of #14,038 puts Local Test Server in the top – of all ranked servers.
How many players are on Local Test Server right now?
The last sighting of Local Test Server was 41 days 21 hours ago, and it is offline now.
Server facts
Is Local Test Server online, and how reliable is it?
The server Local Test Server is not online now; 41 days 21 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 17 September 2026.
Where is Local Test Server located?
No region is published by Local Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 66.177.133.239:28015.
Which Rust version is Local Test Server on?
On Windows, Local Test Server runs Rust network protocol 2633 and build 164530. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Local Test Server?
Local Test Server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 41 days 21 hours is when the present world was made.
Map and rules
What are the rules and settings on Local Test Server?
The name of Local Test Server says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser lists it under Community. The VAC anti-cheat from Valve is on.
Join up
How do I join Local Test Server?
Enter client.connect 66.177.133.239:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.