Live 99,275 players 11,886 servers online 380 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published SCAVENGERSHAVEN.NET (TEST SERVER) Onlineright now
Celebrity profile · NA

SCAVENGERSHAVEN.NET (TEST SERVER)

Online NA 66.51.96.65:28010 checked 11m ago

trio weekly wipes moddedoxide
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#12,417top 56% · #1370 in NA
RegionNANA · group trio
Last wipe5d agoweekly schedule
Next wipe1d 16hSat 31 Oct, 10:01 UTC
The rise

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

0246818:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 56% of all ranked servers, top 74% in NA, and #475 of the trio servers (top 76%). Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:01 UTC, in 1d 16h. Its weekly schedule tag · low confidence

7.7 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

1d 16hSat 31 Oct, 10:01 UTC
7d 1hThu 5 Nov, 19:00 UTCFW
8d 16hSat 7 Nov, 10:01 UTC
15d 16hSat 14 Nov, 10:01 UTC
22d 16hSat 21 Nov, 10:01 UTC
29d 16hSat 28 Nov, 10:01 UTC
35d 1hThu 3 Dec, 19:00 UTCFW
36d 16hSat 5 Dec, 10:01 UTC

The first 48 hours of its last wipes

Sat 24 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:01 UTC5d ago 1 – running 0
Fri 16 Oct, 17:53 UTC12d ago 0 – 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include SCAVENGERSHAVEN.NET (TEST SERVER)?

These are the Rust Pop Watch lists that include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, live, Trio servers: who's hot, who's slipping and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on SCAVENGERSHAVEN.NET (TEST SERVER) mean?

The game's server browser picks up these tags from SCAVENGERSHAVEN.NET (TEST SERVER): gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts3 (Group limit): Each team is capped at 3; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^w (Weekly): Wipes happen every week; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser lists it under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does SCAVENGERSHAVEN.NET (TEST SERVER) rank against other Rust servers?

SCAVENGERSHAVEN.NET (TEST SERVER) takes #12,417 on seven-day player hours, a top 56% spot overall and #1,370 across North America. Within the trio category, it sits at #475.

How many players are on SCAVENGERSHAVEN.NET (TEST SERVER) right now?

The current tally at SCAVENGERSHAVEN.NET (TEST SERVER): 0 players across 50 slots. Averaging 0 players across seven days, it topped out at 1.

About the server

Is SCAVENGERSHAVEN.NET (TEST SERVER) online, and how reliable is it?

As of now, SCAVENGERSHAVEN.NET (TEST SERVER) is online. The uptime figure suggests it restarted roughly 4 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. It came to Rust Pop Watch's attention on 13 October 2026.

Does SCAVENGERSHAVEN.NET (TEST SERVER) run smoothly?

Its server fps over the last 48 hours averaged 5, with 5 as the lowest. Entities reached a maximum of 111,248: buildings, deployables and everything else. Up to 3,443 MB of memory was used. Players feel lag when fps drops and the entity count climbs.

Where is SCAVENGERSHAVEN.NET (TEST SERVER) located?

With its NA tag, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 66.51.96.65:28010.

Which Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?

On Linux, SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on SCAVENGERSHAVEN.NET (TEST SERVER) when wipe day comes around?

Across its recent wipes, the busiest point averaged 0 players. The crowd on the latest wipe topped out 7 hours in.

What is the wipe schedule on SCAVENGERSHAVEN.NET (TEST SERVER)?

Too few wipes are recorded on SCAVENGERSHAVEN.NET (TEST SERVER) to confirm its schedule, so its tag drives the prediction. Come Saturday 31 October at 10:01 UTC, the next wipe is expected. 5 days 7 hours is when the present world was made. Its tags carry a wipe schedule that runs weekly.

Rules and settings

Which map does SCAVENGERSHAVEN.NET (TEST SERVER) run?

A procedural map of 3,500 with seed 1337 is what SCAVENGERSHAVEN.NET (TEST SERVER) runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is SCAV.GG.

What are the rules and settings on SCAVENGERSHAVEN.NET (TEST SERVER)?

No gather rate appears in the name of SCAVENGERSHAVEN.NET (TEST SERVER). The cap on groups is 3 players (trio). It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join SCAVENGERSHAVEN.NET (TEST SERVER)?

Enter client.connect 66.51.96.65:28010 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://www.scavengershaven.net/.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp50
Max players Slots: 50.
ts3
Group limit Each team is capped at 3.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes happen every week.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.