Testing Dumb Things
Offline NA 66.51.96.89:28000 checked 3h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 30 Oct, 02:57 UTC3h ago | – | – | – | 1 |
| Fri 30 Oct, 02:49 UTC3h ago | – | – | – | 0 |
| Fri 30 Oct, 02:39 UTC4h ago | – | – | – | 0 |
| Thu 29 Oct, 01:52 UTC1d ago | – | – | – | 1 |
| Thu 29 Oct, 01:21 UTC1d ago | – | – | – | 1 |
| Thu 29 Oct, 00:39 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 21:44 UTC1d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Testing Dumb Things?
You'll find Testing Dumb Things on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What do the server tags on Testing Dumb Things mean?
The game's server browser picks up these tags from Testing Dumb Things: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it sits under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Testing Dumb Things rank against other Rust servers?
Testing Dumb Things takes #10,528 on seven-day player hours, a top 47% spot overall and #1,299 across North America.
How many players are on Testing Dumb Things right now?
Offline now, Testing Dumb Things was last spotted 3 hours ago. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 01:00 UTC, averaging 1 players.
Server facts
Is Testing Dumb Things online, and how reliable is it?
Down at the moment: Testing Dumb Things was last seen 3 hours ago. Based on the uptime it reports, the last restart was about 3 minutes ago. It was up 15% of the time over the last 7 full days, 26 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Does Testing Dumb Things run smoothly?
The 48-hour average was 9 server fps, with a low of 5. The world carried as many as 43,744 entities, including buildings and deployables. Up to 1,290 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is Testing Dumb Things located?
With its NA tag, Testing Dumb Things lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 66.51.96.89:28000.
Which Rust version is Testing Dumb Things on?
On Linux, Testing Dumb Things runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Testing Dumb Things?
No wipe schedule exists for Testing Dumb Things: it swaps in a fresh world every few hours, and those resets are not wipes.
Rules and settings
Which map does Testing Dumb Things run?
A procedural map of 4,000 with seed 1337 is what Testing Dumb Things runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Map.
What are the rules and settings on Testing Dumb Things?
No gather rate appears in the name of Testing Dumb Things. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join Testing Dumb Things?
Enter client.connect 66.51.96.89:28000 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.