Deep Sea Sask
Online 66.51.98.56:28045 checked 2h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Deep Sea Sask?
You'll find Deep Sea Sask on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on Deep Sea Sask mean?
These are the tags Deep Sea Sask publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Deep Sea Sask rank against other Rust servers?
A seven-day player-hours placing of #15,373 puts Deep Sea Sask in the top 69% of all ranked servers.
How many players are on Deep Sea Sask right now?
The current tally at Deep Sea Sask: 0 players across 50 slots. It has averaged 0 players over the last seven days.
Server details
Is Deep Sea Sask online, and how reliable is it?
As of now, Deep Sea Sask is online. About 6 days 4 hours ago is when it last restarted, judging by its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 1 October 2026.
Does Deep Sea Sask run smoothly?
The 48-hour average was 5 server fps, with a low of 5. Entities reached a maximum of 60,965: buildings, deployables and everything else. The highest memory usage was 2,656 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Deep Sea Sask located?
No region is published by Deep Sea Sask. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 66.51.98.56:28045.
Which Rust version is Deep Sea Sask on?
On Linux, Deep Sea Sask runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on Deep Sea Sask when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Deep Sea Sask?
Deep Sea Sask wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 6 days 23 hours is when the present world was made. Its tags commit to wipes each month.
Rules and settings
Which map does Deep Sea Sask run?
The procedural map on Deep Sea Sask measures 3,400 and comes from the game with seed 1410202462. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Deep Sea Sask?
The name of Deep Sea Sask says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join Deep Sea Sask?
The console method: start Rust, press F1, and type client.connect 66.51.98.56:28045. Launch Rust on this page is another way, opening Rust via Steam and connecting.
