Live 89,289 players 11,829 servers online 41 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Deep Sea Sask Onlineright now
Celebrity profile

Deep Sea Sask

Online 66.51.98.56:28045 checked 2h ago

monthly wipes moddedoxide
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,373top 69%
Region–no continent published · group 8, the default
Last wipe6d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

7d 23hThu 5 Nov, 19:00 UTCFW
35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:11 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Deep Sea Sask?

You'll find Deep Sea Sask on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on Deep Sea Sask mean?

These are the tags Deep Sea Sask publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does Deep Sea Sask rank against other Rust servers?

A seven-day player-hours placing of #15,373 puts Deep Sea Sask in the top 69% of all ranked servers.

How many players are on Deep Sea Sask right now?

The current tally at Deep Sea Sask: 0 players across 50 slots. It has averaged 0 players over the last seven days.

Server details

Is Deep Sea Sask online, and how reliable is it?

As of now, Deep Sea Sask is online. About 6 days 4 hours ago is when it last restarted, judging by its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 1 October 2026.

Does Deep Sea Sask run smoothly?

The 48-hour average was 5 server fps, with a low of 5. Entities reached a maximum of 60,965: buildings, deployables and everything else. The highest memory usage was 2,656 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Deep Sea Sask located?

No region is published by Deep Sea Sask. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 66.51.98.56:28045.

Which Rust version is Deep Sea Sask on?

On Linux, Deep Sea Sask runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on Deep Sea Sask when wipe day comes around?

Recent wipes averaged a peak of 0 players at their busiest. The crowd on the latest wipe topped out 0 hours in.

What is the wipe schedule on Deep Sea Sask?

Deep Sea Sask wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 6 days 23 hours is when the present world was made. Its tags commit to wipes each month.

Rules and settings

Which map does Deep Sea Sask run?

The procedural map on Deep Sea Sask measures 3,400 and comes from the game with seed 1410202462. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on Deep Sea Sask?

The name of Deep Sea Sask says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.

Join up

How do I join Deep Sea Sask?

The console method: start Rust, press F1, and type client.connect 66.51.98.56:28045. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region is listed.

Wipe schedule

^m
Monthly A monthly wipe, synced to Facepunch's force wipe.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.