Joe's Private Playland
Offline NA 66.51.98.70:28000 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 84% in NA, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Joe's Private Playland?
These Rust Pop Watch lists include Joe's Private Playland: Modded Rust servers, live, The roleplay set, by the numbers and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
What do the server tags on Joe's Private Playland mean?
For the server browser, Joe's Private Playland lists these tags: gmsoftcore (Game mode): Softcore rules make it easier; mp50 (Max players): It has 50 slots; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): It's on game build 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^s (Softcore): Part of your inventory stays with you on death in Facepunch's softcore mode; ^r (Roleplay): This is a roleplay server; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser lists it under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Joe's Private Playland rank against other Rust servers?
Joe's Private Playland takes #15,346 on seven-day player hours, a top 71% spot overall and #1,547 across North America. The quad field places it at #608.
How many players are on Joe's Private Playland right now?
The last sighting of Joe's Private Playland was 16 days 3 hours ago, and it is offline now.
Server details
Is Joe's Private Playland online, and how reliable is it?
Joe's Private Playland shows as offline, last spotted 16 days 3 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 11 October 2026.
Where is Joe's Private Playland located?
With its NA tag, Joe's Private Playland lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 66.51.98.70:28000.
Which Rust version is Joe's Private Playland on?
On Linux, Joe's Private Playland runs Rust network protocol 2634 and build 167398. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Joe's Private Playland?
The estimate for the next wipe on Joe's Private Playland rests on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 18 days 15 hours. The tags hold a monthly wipe schedule.
Rules and settings
Which map does Joe's Private Playland run?
The procedural map on Joe's Private Playland measures 5,000 and comes from the game with seed 1. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Joe's Private Playland?
No gather rate appears in the name of Joe's Private Playland. The cap on groups is 4 players (quad). softcore is the game mode, Facepunch's easier setting, with part of your loot kept. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Joe's Private Playland?
Enter client.connect 66.51.98.70:28000 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
