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Camera-shy: no banner published Standard Deviation- PvE, No Decay, survival variable. Onlineright now
Celebrity profile · NA

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 6m ago

quad monthly wipes moddedoxidepve
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#13,093top 59% · #1430 in NA
RegionNANA · group quad
Last wipe5d agomonthly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

0246800:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers, top 76% in NA, and #571 of the quad servers (top 69%). Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

14 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

8d 19hThu 5 Nov, 19:00 UTCFW
36d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC5d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW26d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC33d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Standard Deviation- PvE, No Decay, survival variable.?

These Rust Pop Watch lists include Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?

For the server browser, Standard Deviation- PvE, No Decay, survival variable. lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): It has 50 slots; ts4 (Group limit): No team can exceed 4 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does Standard Deviation- PvE, No Decay, survival variable. rank against other Rust servers?

Standard Deviation- PvE, No Decay, survival variable. takes #13,093 on seven-day player hours, a top 59% spot overall and #1,430 across North America. Within the quad category, it sits at #571.

How many players are on Standard Deviation- PvE, No Decay, survival variable. right now?

The current tally at Standard Deviation- PvE, No Decay, survival variable.: 0 players across 50 slots. Peak for the week was 1, against an average of 0 players.

Server details

Is Standard Deviation- PvE, No Decay, survival variable. online, and how reliable is it?

Standard Deviation- PvE, No Decay, survival variable. is live at the moment. About 3 minutes ago is when it last restarted, judging by its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does Standard Deviation- PvE, No Decay, survival variable. run smoothly?

The 48-hour average was 5 server fps, with a low of 5. Entities reached a maximum of 23,738: buildings, deployables and everything else. Memory use peaked at 1,747 MB. What players experience as lag comes from low fps and a rising entity count.

Where is Standard Deviation- PvE, No Decay, survival variable. located?

Standard Deviation- PvE, No Decay, survival variable. uses its NA tag to list itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 66.51.98.74:28015.

Which Rust version is Standard Deviation- PvE, No Decay, survival variable. on?

Rust network protocol 2635 and build 168909 is the version Standard Deviation- PvE, No Decay, survival variable. runs on Linux. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on Standard Deviation- PvE, No Decay, survival variable. when wipe day comes around?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. If it did not hold, half the peak was gone by day 3.

What is the wipe schedule on Standard Deviation- PvE, No Decay, survival variable.?

Once a month is the whole wipe story for Standard Deviation- PvE, No Decay, survival variable., tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 5 days 1 hours is when the present world was made. The tags hold a monthly wipe schedule.

Map and rules

Which map does Standard Deviation- PvE, No Decay, survival variable. run?

The procedural map on Standard Deviation- PvE, No Decay, survival variable. measures 2,112 and comes from the game with seed 662852897. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on Standard Deviation- PvE, No Decay, survival variable.?

Nothing in the name tells you the gather rate on Standard Deviation- PvE, No Decay, survival variable.. A group can hold 4 players at most (quad). pve is the game mode, no fighting other players. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.

Join up

How do I join Standard Deviation- PvE, No Decay, survival variable.?

The console method: start Rust, press F1, and type client.connect 66.51.98.74:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp50
Max players It has 50 slots.
ts4
Group limit No team can exceed 4 players.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Once a month it wipes, following Facepunch's force wipe.

Gameplay

^p
PvE Here the world is the threat, and players don't fight each other.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.