[US] ZULU // PVE-PVP
Online NA 66.51.99.155:28020 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, top 42% in NA, and #289 of the quad servers (top 35%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 04:01 UTC7d ago | 2 | – | running | 0 |
| Sat 17 Oct, 04:01 UTC12d ago | 4 | halved by day 3 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [US] ZULU // PVE-PVP?
These Rust Pop Watch lists include [US] ZULU // PVE-PVP: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on [US] ZULU // PVE-PVP mean?
For the server browser, [US] ZULU // PVE-PVP lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does [US] ZULU // PVE-PVP rank against other Rust servers?
[US] ZULU // PVE-PVP takes #4,601 on seven-day player hours, a top 21% spot overall and #785 across North America. It comes in at #289 among quad servers.
How many players are on [US] ZULU // PVE-PVP right now?
0 players are on [US] ZULU // PVE-PVP at the moment, out of 100 slots. Peak for the week was 3, against an average of 0 players. Over the last 48 hours, the fullest hour was 22:00 UTC, averaging 1 players.
About the server
Is [US] ZULU // PVE-PVP online, and how reliable is it?
Right now, [US] ZULU // PVE-PVP is up and running. The uptime figure suggests it restarted roughly 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. It came to Rust Pop Watch's attention on 5 October 2026.
Does [US] ZULU // PVE-PVP run smoothly?
Its server fps over the last 48 hours averaged 9, with 5 as the lowest. At its peak it held 165,454 entities: buildings, deployables and all the rest. Memory use peaked at 4,145 MB. Players feel lag when fps drops and the entity count climbs.
Where is [US] ZULU // PVE-PVP located?
[US] ZULU // PVE-PVP uses its NA tag to list itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 66.51.99.155:28020.
Which Rust version is [US] ZULU // PVE-PVP on?
Rust network protocol 2635 and build 167781 is the version [US] ZULU // PVE-PVP runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on [US] ZULU // PVE-PVP when wipe day comes around?
The average busiest crowd over recent wipes was 3 players. The crowd on the latest wipe topped out 12 hours in. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. If it did not hold, half the peak was gone by day 3.
What is the wipe schedule on [US] ZULU // PVE-PVP?
Once a month is the whole wipe story for [US] ZULU // PVE-PVP, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 7 days 10 hours is when the present world was made. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does [US] ZULU // PVE-PVP run?
A procedural map of 4,096 with seed 1337 is what [US] ZULU // PVE-PVP runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is Custom Map.
What are the rules and settings on [US] ZULU // PVE-PVP?
Nothing in the name tells you the gather rate on [US] ZULU // PVE-PVP. quad is the group rule, capping teams at 4 players. no fighting other players: that is the pve mode. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join [US] ZULU // PVE-PVP?
The console method: start Rust, press F1, and type client.connect 66.51.99.155:28020. Launch Rust on this page is another way, opening Rust via Steam and connecting.
