TURTLE KINGDOM 2X ONE GRID
Online 66.51.99.165:28005 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers, and #459 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:47 UTC25d ago | 8 | – | running | 0 |
| Thu 1 Oct, 19:27 UTC FW27d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 02:14 UTC38d ago | 2 | halved by day 6 | 10.7 days | 0 |
| Mon 14 Sep, 01:37 UTC45d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include TURTLE KINGDOM 2X ONE GRID?
These Rust Pop Watch lists include TURTLE KINGDOM 2X ONE GRID: 2x Rust servers, live and Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?
These are the tags TURTLE KINGDOM 2X ONE GRID publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): It has 100 slots; ts4 (Group limit): No team can exceed 4 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?
Player hours over the last week rank TURTLE KINGDOM 2X ONE GRID at #8,714, within the top 39% of ranked servers. It comes in at #459 among quad servers.
How many players are on TURTLE KINGDOM 2X ONE GRID right now?
TURTLE KINGDOM 2X ONE GRID is holding 0 players, with 100 slots in total. Peak for the week was 2, against an average of 0 players. Look at 10:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?
As of now, TURTLE KINGDOM 2X ONE GRID is online. About 22 hours ago is when it last restarted, judging by its uptime. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Does TURTLE KINGDOM 2X ONE GRID run smoothly?
The 48-hour average was 60 server fps, with a low of 54. At its peak it held 38,797 entities: buildings, deployables and all the rest. The highest memory usage was 2,136 MB. What players experience as lag comes from low fps and a rising entity count.
Where is TURTLE KINGDOM 2X ONE GRID located?
There is no region from TURTLE KINGDOM 2X ONE GRID. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 66.51.99.165:28005.
Which Rust version is TURTLE KINGDOM 2X ONE GRID on?
On Linux, TURTLE KINGDOM 2X ONE GRID runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on TURTLE KINGDOM 2X ONE GRID when wipe day comes around?
Recent wipes averaged a peak of 4 players at their busiest. The crowd on the latest wipe topped out 32 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 4.
What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?
There is no next wipe to predict on TURTLE KINGDOM 2X ONE GRID, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 25 days 19 hours.
Map and rules
Which map does TURTLE KINGDOM 2X ONE GRID run?
A procedural map of 1,650 with seed 1337 is what TURTLE KINGDOM 2X ONE GRID runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Map.
What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?
Gather comes at 2x on TURTLE KINGDOM 2X ONE GRID, according to its name. A group can hold 4 players at most (quad). It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join TURTLE KINGDOM 2X ONE GRID?
The console method: start Rust, press F1, and type client.connect 66.51.99.165:28005. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://turtle-kingdom.tebex.io/.