Live 69,100 players 11,795 servers online 187 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published TURTLE KINGDOM 2X ONE GRID Onlineright now
Celebrity profile

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 13m ago

2x quad moddedoxide
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Vital stats

Players now 0/ 100 slots 0% full −1against this time yesterday
7-day average0peak 2
Rank#8,714top 39%
Region–no continent published · group quad
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, and #459 of the quad servers (top 56%). Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include TURTLE KINGDOM 2X ONE GRID?

These Rust Pop Watch lists include TURTLE KINGDOM 2X ONE GRID: 2x Rust servers, live and Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

These are the tags TURTLE KINGDOM 2X ONE GRID publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): It has 100 slots; ts4 (Group limit): No team can exceed 4 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?

Player hours over the last week rank TURTLE KINGDOM 2X ONE GRID at #8,714, within the top 39% of ranked servers. It comes in at #459 among quad servers.

How many players are on TURTLE KINGDOM 2X ONE GRID right now?

TURTLE KINGDOM 2X ONE GRID is holding 0 players, with 100 slots in total. Peak for the week was 2, against an average of 0 players. Look at 10:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.

Server details

Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?

As of now, TURTLE KINGDOM 2X ONE GRID is online. About 22 hours ago is when it last restarted, judging by its uptime. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.

Does TURTLE KINGDOM 2X ONE GRID run smoothly?

The 48-hour average was 60 server fps, with a low of 54. At its peak it held 38,797 entities: buildings, deployables and all the rest. The highest memory usage was 2,136 MB. What players experience as lag comes from low fps and a rising entity count.

Where is TURTLE KINGDOM 2X ONE GRID located?

There is no region from TURTLE KINGDOM 2X ONE GRID. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 66.51.99.165:28005.

Which Rust version is TURTLE KINGDOM 2X ONE GRID on?

On Linux, TURTLE KINGDOM 2X ONE GRID runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on TURTLE KINGDOM 2X ONE GRID when wipe day comes around?

Recent wipes averaged a peak of 4 players at their busiest. The crowd on the latest wipe topped out 32 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 4.

What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?

There is no next wipe to predict on TURTLE KINGDOM 2X ONE GRID, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 25 days 19 hours.

Map and rules

Which map does TURTLE KINGDOM 2X ONE GRID run?

A procedural map of 1,650 with seed 1337 is what TURTLE KINGDOM 2X ONE GRID runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Map.

What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?

Gather comes at 2x on TURTLE KINGDOM 2X ONE GRID, according to its name. A group can hold 4 players at most (quad). It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join TURTLE KINGDOM 2X ONE GRID?

The console method: start Rust, press F1, and type client.connect 66.51.99.165:28005. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://turtle-kingdom.tebex.io/.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp100
Max players It has 100 slots.
ts4
Group limit No team can exceed 4 players.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.