Dead Man Rust HardCore
Online NA 66.51.99.44:28010 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Dead Man Rust HardCore?
These Rust Pop Watch lists include Dead Man Rust HardCore: Modded Rust servers, live and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
What do the server tags on Dead Man Rust HardCore mean?
The game's server browser picks up these tags from Dead Man Rust HardCore: gmhardcore (Game mode): Hardcore rules make it harsher; mp50 (Max players): Slots: 50; ts0 (Group limit): Teams are disabled on this server; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^h (Hardcore): Fewer helpers and harsher survival in Facepunch's hardcore mode; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Dead Man Rust HardCore rank against other Rust servers?
For the last seven days of player hours, Dead Man Rust HardCore sits at #13,528, inside the top 61% of ranked servers and at #1,421 in North America.
How many players are on Dead Man Rust HardCore right now?
The current tally at Dead Man Rust HardCore: 0 players across 50 slots. Averaging 0 players across seven days, it topped out at 1. Look at 08:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
About the server
Is Dead Man Rust HardCore online, and how reliable is it?
As of now, Dead Man Rust HardCore is online. Based on the uptime it reports, the last restart was about 19 hours ago. The last 7 full days saw uptime of 83%, with 139 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does Dead Man Rust HardCore run smoothly?
Its server fps over the last 48 hours averaged 6, with 5 as the lowest. Entities reached a maximum of 111,511: buildings, deployables and everything else. Up to 3,667 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is Dead Man Rust HardCore located?
Dead Man Rust HardCore uses its NA tag to list itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 66.51.99.44:28010.
Which Rust version is Dead Man Rust HardCore on?
Rust network protocol 2635 and build 168909 is the version Dead Man Rust HardCore runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Dead Man Rust HardCore when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. The crowd on the latest wipe topped out 11 hours in.
What is the wipe schedule on Dead Man Rust HardCore?
Wipes on Dead Man Rust HardCore come once a month, alongside the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 27 days 11 hours. A wipe schedule of one wipe a month is published in its tags.
The rules
Which map does Dead Man Rust HardCore run?
The procedural map on Dead Man Rust HardCore measures 4,500, generated by the game.
What are the rules and settings on Dead Man Rust HardCore?
Nothing in the name tells you the gather rate on Dead Man Rust HardCore. The group limit goes unpublished. hardcore is the game mode, Facepunch's most punishing mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Dead Man Rust HardCore?
Enter client.connect 66.51.99.44:28010 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
