Rustmod.cc PVE | Raidable Bases |
Online NA 66.51.99.45:28025 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:36 UTC23d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:26 UTC FW27d ago | 0 | – | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rustmod.cc PVE | Raidable Bases |?
These are the Rust Pop Watch lists that include Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Rustmod.cc PVE | Raidable Bases | mean?
For the server browser, Rustmod.cc PVE | Raidable Bases | lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world supplies the danger; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it sits under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rustmod.cc PVE | Raidable Bases | rank against other Rust servers?
Rustmod.cc PVE | Raidable Bases | takes #15,349 on seven-day player hours, a top 69% spot overall and #1,521 across North America.
How many players are on Rustmod.cc PVE | Raidable Bases | right now?
Rustmod.cc PVE | Raidable Bases | is holding 0 players, with 50 slots in total. The seven-day average sits at 0 players.
Server details
Is Rustmod.cc PVE | Raidable Bases | online, and how reliable is it?
As of now, Rustmod.cc PVE | Raidable Bases | is online. About 29 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 144, a 86% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does Rustmod.cc PVE | Raidable Bases | run smoothly?
Average server fps for the last 48 hours was 5, and it never went below 5. Entities reached a maximum of 3,051: buildings, deployables and everything else. Up to 1,345 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Rustmod.cc PVE | Raidable Bases | located?
With its NA tag, Rustmod.cc PVE | Raidable Bases | lists itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 66.51.99.45:28025.
Which Rust version is Rustmod.cc PVE | Raidable Bases | on?
On Linux, Rustmod.cc PVE | Raidable Bases | runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Rustmod.cc PVE | Raidable Bases | when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 7 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Rustmod.cc PVE | Raidable Bases |?
Once a month is the whole wipe story for Rustmod.cc PVE | Raidable Bases |, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 23 days 8 hours. The tags hold a monthly wipe schedule.
Map and rules
Which map does Rustmod.cc PVE | Raidable Bases | run?
A procedural map of 1,000 with seed 55555 is what Rustmod.cc PVE | Raidable Bases | runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Rustmod.cc PVE | Raidable Bases |?
The name of Rustmod.cc PVE | Raidable Bases | says nothing about gather rate. The group limit is 8 players, the game's default. It runs pve, no fighting other players. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Rustmod.cc PVE | Raidable Bases |?
Enter client.connect 66.51.99.45:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://rustmod.cc.