2X- Dingo Rust - Weekly-Quads
Online NA 66.51.99.69:28060 checked 3h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers, top 80% in NA, and #599 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:12 UTC, in 22h. Every Thursday at 18:12 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:12 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 18:12 UTC13d ago | 0 | – | 7 days | 0 |
| Thu 8 Oct, 18:12 UTC20d ago | 2 | halved by day 2 | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 2 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include 2X- Dingo Rust - Weekly-Quads?
You'll find 2X- Dingo Rust - Weekly-Quads on the following Rust Pop Watch lists: 2x Rust servers, live, Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?
For the server browser, 2X- Dingo Rust - Weekly-Quads lists these tags: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): It has 100 slots; ts4 (Group limit): Each team is capped at 4; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^w (Weekly): Every week brings a wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): Its place in the server browser is under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?
2X- Dingo Rust - Weekly-Quads takes #14,655 on seven-day player hours, a top 66% spot overall and #1,478 across North America. It comes in at #599 among quad servers.
How many players are on 2X- Dingo Rust - Weekly-Quads right now?
0 players are on 2X- Dingo Rust - Weekly-Quads at the moment, out of 100 slots. Peak for the week was 1, against an average of 0 players.
About the server
Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?
2X- Dingo Rust - Weekly-Quads is live at the moment. The uptime figure suggests it restarted roughly 5 hours ago. The last 7 full days saw uptime of 100%, with 168 out of 168 hours online. The first time Rust Pop Watch saw it was 1 October 2026.
Does 2X- Dingo Rust - Weekly-Quads run smoothly?
Its server fps over the last 48 hours averaged 5, with 5 as the lowest. At its peak it held 88,704 entities: buildings, deployables and all the rest. The highest memory usage was 2,479 MB. Players feel lag when fps drops and the entity count climbs.
Where is 2X- Dingo Rust - Weekly-Quads located?
2X- Dingo Rust - Weekly-Quads uses its NA tag to list itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 66.51.99.69:28060.
Which Rust version is 2X- Dingo Rust - Weekly-Quads on?
On Linux, 2X- Dingo Rust - Weekly-Quads runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on 2X- Dingo Rust - Weekly-Quads when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. 11 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. The crowd fell under half by day 2.5 whenever it did not hold.
What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?
Wipes on 2X- Dingo Rust - Weekly-Quads follow a every Thursday at 18:12 UTC pattern. The next wipe is pencilled in for Thursday 29 October at 18:12 UTC. Its current world has been live for 6 days 1 hours. The tags say wipes happen every week.
Rules and settings
Which map does 2X- Dingo Rust - Weekly-Quads run?
A procedural map of 4,050 with seed 784271294 is what 2X- Dingo Rust - Weekly-Quads runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?
The name says it: 2X- Dingo Rust - Weekly-Quads gathers at 2x. A group can hold 4 players at most (quad). the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Vanilla is what it calls itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
How to join
How do I join 2X- Dingo Rust - Weekly-Quads?
The console method: start Rust, press F1, and type client.connect 66.51.99.69:28060. Launch Rust on this page is another way, opening Rust via Steam and connecting.
