Renzo Rust - In Development
Offline NA 66.51.99.76:28025 checked 14d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 20:06 UTC, in 5d 9h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:06 UTC15d ago | 0 | – | running | 0 |
| Fri 9 Oct, 20:06 UTC18d ago | 0 | – | 3 days | 0 |
| Mon 5 Oct, 20:06 UTC22d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 20:07 UTC25d ago | 0 | – | 3 days | 0 |
| Thu 1 Oct, 18:13 UTC FW26d ago | 0 | – | 1.1 days | 0 |
| Mon 28 Sep, 20:06 UTC29d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 20:06 UTC32d ago | 0 | – | 3 days | 0 |
| Mon 21 Sep, 20:06 UTC36d ago | 0 | – | 4 days | 0 |
| Fri 18 Sep, 20:06 UTC39d ago | 0 | – | 3 days | 0 |
| Mon 14 Sep, 20:07 UTC43d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Renzo Rust - In Development?
These Rust Pop Watch lists include Renzo Rust - In Development: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Renzo Rust - In Development mean?
These are the tags Renzo Rust - In Development publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): It's on game build 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^w (Weekly): It wipes weekly; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins; NA (North America): Its place in the server browser is under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Renzo Rust - In Development rank against other Rust servers?
Renzo Rust - In Development takes #15,327 on seven-day player hours, a top 71% spot overall and #1,547 across North America.
How many players are on Renzo Rust - In Development right now?
Renzo Rust - In Development went quiet 14 days 17 hours ago and is offline at the moment.
Server facts
Is Renzo Rust - In Development online, and how reliable is it?
The server Renzo Rust - In Development is not online now; 14 days 17 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Where is Renzo Rust - In Development located?
With its NA tag, Renzo Rust - In Development lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 66.51.99.76:28025.
Which Rust version is Renzo Rust - In Development on?
Rust network protocol 2634 and build 167584 is the version Renzo Rust - In Development runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Renzo Rust - In Development when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Renzo Rust - In Development?
Too few wipes are recorded on Renzo Rust - In Development to confirm its schedule, so its tag drives the prediction. The next wipe is pencilled in for Monday 2 November at 20:06 UTC. 15 days 14 hours is when the present world was made. Weekly is the wipe rhythm its tags set out.
Map and rules
Which map does Renzo Rust - In Development run?
A procedural map of 2,500 with seed 1826895022 is what Renzo Rust - In Development runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Renzo Rust - In Development?
Nothing in the name tells you the gather rate on Renzo Rust - In Development. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
Getting in
How do I join Renzo Rust - In Development?
The console method: start Rust, press F1, and type client.connect 66.51.99.76:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/u7StnUcXSR.