Marratts Rust PVE
Online NA 66.70.179.185:28015 checked 6m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Marratts Rust PVE?
These Rust Pop Watch lists include Marratts Rust PVE: Modded Rust servers, live, Aim training servers, ranked by the crowd, Rust PvE servers, ranked by who's hot and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Marratts Rust PVE mean?
The game's server browser picks up these tags from Marratts Rust PVE: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^d (Combat training): Train your aim and PvP with loot handed to you; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it sits under North America. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Marratts Rust PVE rank against other Rust servers?
For the last seven days of player hours, Marratts Rust PVE sits at #15,349, inside the top 69% of ranked servers and at #1,521 in North America.
How many players are on Marratts Rust PVE right now?
The current tally at Marratts Rust PVE: 0 players across 10 slots. Across the past week it drew an average of 0 players.
Server facts
Is Marratts Rust PVE online, and how reliable is it?
Marratts Rust PVE is live at the moment. The uptime figure suggests it restarted roughly 10 days 17 hours ago. Out of 168 hours in the last 7 full days, it was online for 144, a 86% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does Marratts Rust PVE run smoothly?
Average server fps for the last 48 hours was 35, and it never went below 35. The world carried as many as 77,435 entities, including buildings and deployables. Up to 8,656 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is Marratts Rust PVE located?
With its NA tag, Marratts Rust PVE lists itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 66.70.179.185:28015.
Which Rust version is Marratts Rust PVE on?
Rust network protocol 2634 and build 167781 is the version Marratts Rust PVE runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Marratts Rust PVE when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours in.
What is the wipe schedule on Marratts Rust PVE?
Once a month is the whole wipe story for Marratts Rust PVE, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 8 hours is when the present world was made. Its tags commit to wipes each month.
The rules
Which map does Marratts Rust PVE run?
A procedural map of 6,000 with seed 24680 is what Marratts Rust PVE runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Marratts Rust PVE?
No gather rate appears in the name of Marratts Rust PVE. Eight players per group: that is the game's default. It runs combat training, loot is handed out for aim and PvP practice. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Marratts Rust PVE?
Enter client.connect 66.70.179.185:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.