W.H.O.P. PVE Test
Offline 67.11.72.237:28015 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include W.H.O.P. PVE Test?
These Rust Pop Watch lists include W.H.O.P. PVE Test: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on W.H.O.P. PVE Test mean?
For the server browser, W.H.O.P. PVE Test lists these tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163207 (Build): Game build: 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does W.H.O.P. PVE Test rank against other Rust servers?
A seven-day player-hours placing of #15,126 puts W.H.O.P. PVE Test in the top – of all ranked servers.
How many players are on W.H.O.P. PVE Test right now?
The last sighting of W.H.O.P. PVE Test was 44 days 5 hours ago, and it is offline now.
Server details
Is W.H.O.P. PVE Test online, and how reliable is it?
The server W.H.O.P. PVE Test is not online now; 44 days 5 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Where is W.H.O.P. PVE Test located?
There is no region from W.H.O.P. PVE Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 67.11.72.237:28015.
Which Rust version is W.H.O.P. PVE Test on?
Rust network protocol 2633 and build 163207 is the version W.H.O.P. PVE Test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on W.H.O.P. PVE Test?
W.H.O.P. PVE Test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 51 days 8 hours.
Rules and settings
What are the rules and settings on W.H.O.P. PVE Test?
Nothing in the name tells you the gather rate on W.H.O.P. PVE Test. Groups go up to 8 players, which is the default. pve is the game mode, no fighting other players. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join W.H.O.P. PVE Test?
The console method: start Rust, press F1, and type client.connect 67.11.72.237:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.