Test Server do not look
Offline 68.134.118.9:28015 checked 45d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Test Server do not look?
These Rust Pop Watch lists include Test Server do not look: Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Test Server do not look mean?
For the server browser, Test Server do not look lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): It's on game build 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Test Server do not look rank against other Rust servers?
A seven-day player-hours placing of #13,021 puts Test Server do not look in the top – of all ranked servers.
How many players are on Test Server do not look right now?
Test Server do not look went quiet 45 days 15 hours ago and is offline at the moment.
Server facts
Is Test Server do not look online, and how reliable is it?
Test Server do not look shows as offline, last spotted 45 days 15 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Where is Test Server do not look located?
There is no region from Test Server do not look. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 68.134.118.9:28015.
Which Rust version is Test Server do not look on?
Rust network protocol 2633 and build 163794 is the version Test Server do not look runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Test Server do not look?
The record of Test Server do not look's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 45 days 17 hours is when the present world was made.
Map and rules
Which map does Test Server do not look run?
The map on Test Server do not look is procedural, made by the game.
What are the rules and settings on Test Server do not look?
Nothing in the name tells you the gather rate on Test Server do not look. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Test Server do not look?
Enter client.connect 68.134.118.9:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.