[CND] CPX Rust Server
Offline 68.148.128.187:28015 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [CND] CPX Rust Server?
These are the Rust Pop Watch lists that include [CND] CPX Rust Server: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on [CND] CPX Rust Server mean?
The game's server browser picks up these tags from [CND] CPX Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It has 200 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does [CND] CPX Rust Server rank against other Rust servers?
A seven-day player-hours placing of #16,960 puts [CND] CPX Rust Server in the top 71% of all ranked servers.
How many players are on [CND] CPX Rust Server right now?
The last sighting of [CND] CPX Rust Server was 30 days 12 hours ago, and it is offline now.
Server details
Is [CND] CPX Rust Server online, and how reliable is it?
Down at the moment: [CND] CPX Rust Server was last seen 30 days 12 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Where is [CND] CPX Rust Server located?
There is no region from [CND] CPX Rust Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 68.148.128.187:28015.
Which Rust version is [CND] CPX Rust Server on?
Rust network protocol 2633 and build 163493 is the version [CND] CPX Rust Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on [CND] CPX Rust Server?
[CND] CPX Rust Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 49 days 8 hours.
The rules
Which map does [CND] CPX Rust Server run?
The map on [CND] CPX Rust Server is procedural, made by the game.
What are the rules and settings on [CND] CPX Rust Server?
Nothing in the name tells you the gather rate on [CND] CPX Rust Server. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join [CND] CPX Rust Server?
Enter client.connect 68.148.128.187:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.