Rust map validation
Online 68.3.12.103:28015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:18 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust map validation?
These Rust Pop Watch lists include Rust map validation: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Rust map validation mean?
For the server browser, Rust map validation lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): You need the same game version to get in: protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Rust map validation rank against other Rust servers?
A seven-day player-hours placing of #15,348 puts Rust map validation in the top 69% of all ranked servers.
How many players are on Rust map validation right now?
0 players are on Rust map validation at the moment, out of 1 slots. The seven-day average sits at 0 players.
Server facts
Is Rust map validation online, and how reliable is it?
Rust map validation is live at the moment. The first time Rust Pop Watch saw it was 27 October 2026.
Where is Rust map validation located?
No region is published by Rust map validation. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 68.3.12.103:28015.
Which Rust version is Rust map validation on?
On Windows, Rust map validation runs Rust network protocol 2632 and build 161125. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Rust map validation?
Too few wipes are on record for Rust map validation to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 29 hours is when the present world was made.
The rules
What are the rules and settings on Rust map validation?
No gather rate appears in the name of Rust map validation. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Rust map validation?
Enter client.connect 68.3.12.103:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.