Carrying Capacity
Offline 70.128.142.237:28015 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Carrying Capacity?
These Rust Pop Watch lists include Carrying Capacity: Community servers, by the numbers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Carrying Capacity mean?
For the server browser, Carrying Capacity lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp25 (Max players): It has 25 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): It's on game build 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Carrying Capacity rank against other Rust servers?
A seven-day player-hours placing of #15,459 puts Carrying Capacity in the top – of all ranked servers.
How many players are on Carrying Capacity right now?
Offline now, Carrying Capacity was last spotted 38 days 22 hours ago.
Server facts
Is Carrying Capacity online, and how reliable is it?
Down at the moment: Carrying Capacity was last seen 38 days 22 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 20 September 2026.
Where is Carrying Capacity located?
There is no region from Carrying Capacity. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 70.128.142.237:28015.
Which Rust version is Carrying Capacity on?
Rust network protocol 2633 and build 164530 is the version Carrying Capacity runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Carrying Capacity?
The record of Carrying Capacity's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 39 days.
Rules and settings
Which map does Carrying Capacity run?
The map on Carrying Capacity is procedural, made by the game.
What are the rules and settings on Carrying Capacity?
No gather rate appears in the name of Carrying Capacity. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Community is its listing in the server browser. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Carrying Capacity?
The console method: start Rust, press F1, and type client.connect 70.128.142.237:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.