4SG 1-Grid Madness 10X
Online NA 70.173.255.80:25010 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include 4SG 1-Grid Madness 10X?
These Rust Pop Watch lists include 4SG 1-Grid Madness 10X: 10x Rust servers, who's hot, Modded Rust servers, live and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
What do the server tags on 4SG 1-Grid Madness 10X mean?
These are the tags 4SG 1-Grid Madness 10X publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^w (Weekly): Every week brings a wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): Its place in the server browser is under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does 4SG 1-Grid Madness 10X rank against other Rust servers?
For the last seven days of player hours, 4SG 1-Grid Madness 10X sits at #15,120, inside the top 68% of ranked servers and at #1,474 in North America.
How many players are on 4SG 1-Grid Madness 10X right now?
The current tally at 4SG 1-Grid Madness 10X: 0 players across 50 slots. Averaging 0 players across seven days, it topped out at 1.
Server details
Is 4SG 1-Grid Madness 10X online, and how reliable is it?
Right now, 4SG 1-Grid Madness 10X is up and running. The uptime figure suggests it restarted roughly 5 hours ago. It was up 90% of the time over the last 7 full days, 152 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does 4SG 1-Grid Madness 10X run smoothly?
The 48-hour average was 238 server fps, with a low of 231. At its peak it held 49,930 entities: buildings, deployables and all the rest. Memory use peaked at 3,116 MB. Players feel lag when fps drops and the entity count climbs.
Where is 4SG 1-Grid Madness 10X located?
With its NA tag, 4SG 1-Grid Madness 10X lists itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 70.173.255.80:25010.
Which Rust version is 4SG 1-Grid Madness 10X on?
On Linux, 4SG 1-Grid Madness 10X runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on 4SG 1-Grid Madness 10X when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 36 hours after it began.
What is the wipe schedule on 4SG 1-Grid Madness 10X?
Its tag sets the prediction, because 4SG 1-Grid Madness 10X's recorded wipes are too few to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. Its current world has been live for 28 days 12 hours. The tags say wipes happen every week.
The rules
Which map does 4SG 1-Grid Madness 10X run?
Generated by the game with seed 1337, the map on 4SG 1-Grid Madness 10X is procedural and 2,500 in size. RustMaps has it from this page, since identical size and seed give an identical map. Custom Map is how the map name reads.
What are the rules and settings on 4SG 1-Grid Madness 10X?
The name says it: 4SG 1-Grid Madness 10X gathers at 10x. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join 4SG 1-Grid Madness 10X?
The console method: start Rust, press F1, and type client.connect 70.173.255.80:25010. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://discord.com/invite/4sg.
