Local Unity 6 Test
Offline 70.34.213.45:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Local Unity 6 Test?
These Rust Pop Watch lists include Local Unity 6 Test: Community servers, by the numbers. These are the filters that list it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Unity 6 Test mean?
For the server browser, Local Unity 6 Test lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Local Unity 6 Test rank against other Rust servers?
The last seven days of player hours place Local Unity 6 Test at #15,485, in the top – of all ranked servers.
How many players are on Local Unity 6 Test right now?
Offline now, Local Unity 6 Test was last spotted 40 days 20 hours ago.
Server facts
Is Local Unity 6 Test online, and how reliable is it?
Down at the moment: Local Unity 6 Test was last seen 40 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 17 September 2026.
Where is Local Unity 6 Test located?
There is no region from Local Unity 6 Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 70.34.213.45:28015.
Which Rust version is Local Unity 6 Test on?
On Windows, Local Unity 6 Test runs Rust network protocol 2633 and build 163794. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Local Unity 6 Test?
The record of Local Unity 6 Test's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 41 days.
Rules and settings
Which map does Local Unity 6 Test run?
A procedural map is what Local Unity 6 Test runs, generated by the game.
What are the rules and settings on Local Unity 6 Test?
Nothing in the name tells you the gather rate on Local Unity 6 Test. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It appears under Community in the browser. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Local Unity 6 Test?
Enter client.connect 70.34.213.45:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.